Prince of Persia Codexery

The Slave Market

A shadowed bazaar where human lives are traded under the watchful eyes of corrupt guards.

The Slave Market is a recurring location within the Prince of Persia franchise, but it does not appear in the 2008 reboot developed by Ubisoft Montreal. That game is set in a mythical, largely abandoned kingdom with no human NPCs to buy or sell, and the Prince rescues Elika from a temple, not a slave market. In earlier games, the Slave Market serves as a grim marketplace where captives are bought and sold, often acting as a narrative hub that introduces the player to the darker socio-political realities of the kingdom or the corrupt forces opposing the Prince.

Quick Facts

First appears
Prince of Persia: The Sands of Time (or earlier titles, not 2008)
Affiliation
Various (not the 2008 game's corrupted king or Ahriman)
Location type
Dungeon; City District
Primary function
Trade of Captives and Goods
Key characters
  • The Prince
  • Guards
  • Merchants
  • Captives

Lore & Background

The architecture of the Slave Market blends traditional Persian design with elements of decay and oppression. High walls and barred gates prevent escape, while the presence of armed guards ensures order through fear. The market is not just a physical space but a symbol of corruption that has taken root in the kingdom. However, in the 2008 reboot, there is no such location; the game features no stealth mechanics, no emphasis on avoiding guards or sneaking, and combat is minimal with the Prince unable to die. The story involves a corrupted king (not a sultan) and a god-like antagonist (Ahriman), not a vizier.

Reader's Guide

The Slave Market is a dense urban environment characterized by narrow winding alleys and enclosed courtyards. Architecturally, it features arched doorways, hanging lanterns that cast flickering shadows, and stalls draped in tattered fabrics. Hidden areas often include secret passages behind movable crates or rooftops accessible via climbing vines and ledges. These routes allow the Prince to bypass heavily guarded sections and reach key objectives undetected. Narratively, this location serves as a critical checkpoint where the player confronts the human cost of the Vizier's schemes. Successfully navigating the market often involves rescuing captives or retrieving items that advance the main storyline.

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