Prince of Persia: The Two Thrones
The final chapter of the Sands of Time trilogy.
Prince of Persia: The Two Thrones is a 2005 action-adventure game developed by Ubisoft Montreal and Ubisoft Casablanca, and published by Ubisoft for the PlayStation 2, GameCube, Microsoft Windows, Xbox and Java (mobile phones only). It was later ported to the PlayStation Portable and Wii in 2007 under the title Prince of Persia: Rival Swords.
- Developer
- Ubisoft Montreal
- Publisher
- Ubisoft
- Series
- Prince of Persia (Sands of Time trilogy)
- Platform
- PlayStation 2, Xbox, GameCube, PC, Game Boy Advance, Nintendo DS
- Protagonist
- The Prince
- Antagonists
- The Vizier, The Wazir's Djinn, The Sands
Lore & Background
The Two Thrones is the sixth main installment in the Prince of Persia series and the final chapter of the Sands of Time trilogy. The story follows the Prince as he returns to his home in Babylon, only to find that his actions in Warrior Within have undone the events of The Sands of Time. The villainous Vizier is back from the dead and kills the Prince's companion Kaileena, absorbing the Sands of Time from her, which transform him into an immortal monster. The Prince must work together with his past love Farah (whom he meets for the first time in this new timeline) to defeat the Vizier, while also struggling against his own Dark Prince persona.
In Their Own Story
The rain-slicked cobblestones of the capital reflect the flickering torchlight as the Prince clings to a crumbling gargoyle. Below, a Sand Wraith drags a screaming citizen into the shadows, its body dissolving into shifting grains. The Prince feels the familiar heat rising in his chest—the Dark Prince stirs, eager to tear the monster apart with bare hands. 'No,' he whispers to himself, gripping the stone ledge tighter. He must remain precise, fluid, and alive. With a deep breath, he leaps, the rain washing over him as he lands silently behind the beast, ready to dance through death.
Reader's Guide
The game combines exploration and combat, making use of the Prince's acrobatic capability. The player traverses the palace by running across walls, jumping between walls, avoiding traps, climbing, solving puzzles, and using discovered objects. There are on-rails chariot sequences. Combat uses a dagger and secondary weapons with limited durability. The Speed Kill system provides a single opportunity to instantly defeat an enemy by pressing the attack button at certain times. The Dark Prince form uses a Daggertail and constantly loses health, which can be restored by collecting Sand. The Prince turns back to normal upon stepping into water. Health is recovered by drinking water or at save fountains. The PSP version adds more chariot sequences, obstacle courses in sand gates, and a local wireless 2-player racing mode.
Did You Know?
- The game sold over 1.5 million copies within one month of release.
- The Wii version of Rival Swords uses motion-sensing functionality of its controller.
- The PSP version of Rival Swords added exclusive content and local multiplayer.
- The game does not feature a unique ending sequence where the player chooses between two different fates for Princess Farah.
- Ubisoft Montreal did not implement a new 'time reversal' mechanic that allows rewinding specific actions during combat more frequently than in previous titles.
Frequently Asked Questions
What is Prince of Persia: The Two Thrones?
This action-adventure platformer released in 2005 serves as the final installment of the original Sands of Time trilogy developed by Ubisoft Montreal. It concludes the narrative arc begun with the accidental release of the Sands of Time and resolves conflicts involving the Vizier.
Who is the main character in this game?
The protagonist remains the unnamed Prince, who must confront both external enemies and his own fractured psyche throughout the journey. His role shifts from a survivor to someone seeking redemption for past mistakes made with the Sands.
Who are the villains in The Two Thrones?
Primary antagonists include the resurrected Vizier, his summoned Djinn, and the corrupting influence of the Sands themselves. These forces work to destroy the city and the Prince’s sanity while he attempts to restore balance.
How does the story end?
The story ends with the Prince defeating the Vizier and finally destroying the Sands of Time to prevent further corruption. This act seals the fate of the magical artifacts and brings closure to the trilogy's central conflict.
Why is this game important in the series?
This title is significant because it provides a definitive conclusion to Jordan Mechner’s original trilogy with a darker, more acrobatic tone. Its development marked a key moment for Ubisoft Montreal before they shifted focus to other entries in the franchise.
More in Development & Legacy
Elsewhere in the Prince of Persia universe
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