Prince of Persia Codexery

Wall Running

A 2D roguelike platformer where the Prince uses a magic bola and time travel to save Ctesiphon from the Hun army.

Wall Running

The Rogue Prince of Persia is a 2025 roguelike platform game developed by Evil Empire and published by Ubisoft. Part of the Prince of Persia series, the game follows an unnamed Prince carrying a magic bola as he rushes to save his homeland from an army of Huns. The game was released as an early access game in May 2024, and released in full for PlayStation 5, Windows and Xbox Series X/S on August 20, 2025. It was released on Nintendo Switch and Nintendo Switch 2 on December 16, 2025.

Subject
Wall Running
Franchise
Prince of Persia
Primary Character
The Prince
Mechanic Type
Traversal / Acrobatics
Associated Action
Wall Jump

Lore & Background

The game takes place in and around the city of Ctesiphon. After the Prince provokes the Hun army, their chief, Nogai, sends an army of possessed soldiers to destroy the city, which the Prince is tasked with preventing.

In Their Own Story

The Prince's wall running is not tied to a specific narrative moment in the source, but the game's plot centers on his race against time after provoking the Hun army. Their chief, Nogai, sends an army of possessed soldiers to destroy the city of Ctesiphon, and the Prince must use every acrobatic skill at his disposal—including wall running—to navigate the chaos and prevent the city's destruction. The game's roguelike structure means the Prince repeatedly returns to the hub area, The Oasis, after death, using his mysterious time-travel artifact to try again, with wall running remaining a constant tool in his arsenal across each run.

Reader's Guide

The Prince has access to parkour moves such as wall jumping, wall running, swinging and jumping off poles. Combat involves melee and ranged attacks, kicks that send enemies backwards, and dodging by vaulting over enemies. The prince is armed with a primary and a secondary weapon, and his loadout can be changed freely even in combat. Players collect Medallions to augment weapons. Levels are procedurally generated. The Prince has a mysterious artifact that allows time travel, enabling him to avoid permanent death and return to a hub area named 'The Oasis' where he can restock potions and upgrade skills and weapons. Enemies drop coins for new weapons and health items; chests contain new weapons. A 'Memory Board' tracks interactions with supporting characters, some of whom provide information on a level's layout and secrets.

Did You Know?

More in Gameplay & Mechanics

Related in Prince of Persia

Links follow this subject's own source article.

Elsewhere in the Prince of Persia universe

Spotted an error? Know more?

This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record

Comments

Loading…
Open in the interactive codex →