Prince of Persia Codexery

Sand of Time

A legendary reboot that rewound time and revived a classic series.

Prince of Persia: The Sands of Time is a 2003 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It is a reboot of the Prince of Persia series created by Jordan Mechner, who served as creative consultant, designer, and scenario writer.

Quick Facts

Substance
Magical golden sand from the Maharaja of India's hourglass
Primary effect
Grants eternal life; corrupts those who consume it
Guardians
The Djinns (elemental spirits with varied roles, not bound to a single master)
First prominently featured
Prince of Persia: Sands of Time (2003)
Key mechanic introduced
Time rewind (Sands of Time); Time-stop (Warrior Within)

Lore & Background

The game follows an unnamed Prince whose father sacks an ancient city at the instigation of a traitorous Vizier. The Prince obtains the Dagger of Time, while his father's army captures an hourglass containing the mysterious Sands of Time. The Vizier tricks the Prince into releasing the Sands, transforming the people of Azad into savage monsters. The Prince allies with Princess Farah to correct his mistake and foil the Vizier's plans.

Reader's Guide

The gameplay revolves around platforming and combat with sand monsters. The Prince can wall-run, climb, swing on poles, and use the Dagger of Time to rewind time by up to ten seconds. In combat, he uses a sword and the Dagger; enemies can only be killed by stabbing them with the Dagger. Sand collected from enemies and the environment powers abilities like slowing or freezing time. The Prince restores health by drinking water from pools and fountains.

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