Quick Time Event
A method of context-sensitive gameplay where the player performs actions shortly after an on-screen prompt.
A quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of a game character during cut scenes or cinematic sequences. Performing the wrong prompt, mistiming the action, or not performing any action at all often results in the character's failure, a death/failure animation, and often an immediate game over or loss of a life, though some games provide a lesser penalty. QTEs can also be used simply to increase immersion without any penalty for failing them.
- First Appearance
- Prince of Persia: The Sands of Time (2003)
- Developer
- Ubisoft Montreal
- Primary Function
- Combat Counters and Cinematic Transitions
- Associated Trilogy
- The Sands of Time Trilogy
- Input Method
- Context-Sensitive Button Prompts
- Status
- Legacy Mechanic in Modern Titles
Lore & Background
The term 'quick time event' is attributed to Yu Suzuki, director of Shenmue, which used the QTE feature (then called 'quick timer events') to a great degree. QTEs allow game designers to create sequences of actions that cannot be expressed through the game's standard control scheme, or to constrain the player into taking only one specific action at a critical moment.
In Their Own Story
The sand swirls around his boots as the Vizier's guards close in. A prompt flashes on the screen: a symbol demanding an immediate strike. The Prince does not hesitate; he twists his wrist, parrying the blade with a metallic ring that echoes through the palace hall. Time slows briefly for the finish.
Reader's Guide
QTEs generally involve the player following onscreen prompts to press buttons or manipulate joysticks within a limited amount of time. Games on motion-controlled systems may implement QTEs with appropriate gestures. Prompts are often displayed as a graphical image of the physical controller button. Actions may include pressing a button in time, pressing buttons in a certain order, repeatedly pressing a button a certain number of times, or hitting the button with precise timing.
Did You Know?
- The origin of QTEs is often attributed to interactive movie laserdisc video games like Dragon's Lair, Cliff Hanger, and Road Blaster, which required the player to press the correct button every few seconds to avoid a los
- An improvement to the QTE mechanic was flashing the buttons that need to be pressed on the screen, which appeared in laserdisc games Super Don Quix-ote, Ninja Hayate, Time Gal, and Road Blaster.
- Shenmue's director Yu Suzuki is credited with coining the phrase 'Quick Time Event'; the game's manual called them 'quick timer events'.
- QTEs have received mixed reactions from players and journalists; they can be used effectively to enhance cutscenes but are also considered a weak addition that breaks the flow of the game.
More in Gameplay & Mechanics
Related in Prince of Persia
Links follow this subject's own source article.
Elsewhere in the Prince of Persia universe
Spotted an error? Know more?
This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record
