Aerial Combat
A return to 2D side-scrolling action in a Metroidvania adventure.
Prince of Persia: The Lost Crown is a 2024 action-adventure platform video game developed and published by Ubisoft. It returns to the 2D side-scrolling gameplay perspective of the original 1989 game. The player controls Sargon, a young member of the warrior clan The Immortals, who must travel to the mythical Mount Qaf to rescue a kidnapped prince.
Quick Facts
- Franchise
- Prince of Persia
- Mechanic type
- Combat sub-system (airborne attacks, jump-over repositioning)
- Notable titles
- Prince of Persia (2008), Prince of Persia: The Lost Crown (2024)
- Developer
- Ubisoft Montreal (primary, 2003–2024); Ubisoft Montpellier (Prince of Persia: The Lost Crown, 2024)
- Genre context
- Action-adventure; 2D action-platformer
- Player role
- The Prince (protagonist)
Lore & Background
The game is set in a Persian Empire on the brink of collapse after over 30 years of drought, famine, and invasion. Sargon, the youngest Immortal, kills the Kushan general Uvishka. During victory celebrations, his mentor General Anahita kidnaps Prince Ghassan. Sargon pursues her to Mount Qaf, where a time anomaly traps the Immortals. Sargon recovers feathers of the Simurgh, gaining time-manipulation powers. He learns that the Immortals' leader Vahram is the true culprit, kills Ghassan, and intends to usurp the throne. Sargon makes a bargain with the snake god Azhdaha to reverse time and save the prince.
Reader's Guide
The Lost Crown is a 2.5D side-scrolling action-adventure game with Metroidvania elements. Sargon uses daggers to perform combos, aerial attacks, and charged attacks. Parrying yellow-flash attacks triggers a vengeful counter; unblockable attacks must be dodged. Players unlock bows, a chakram, and time powers (e.g., air dash, double jump, grappling). Accessibility options allow toggling difficulty for exploration, platforming, and combat. Players can pin screenshots to the map and choose Guided or Exploration mode.
Did You Know?
- The game is the first main entry in the franchise since Prince of Persia: The Forgotten Sands (2010).
- It was developed by Ubisoft Montpellier, not Ubisoft Montreal.
- The combat system was inspired by 2D fighting games, and the art direction by Shōnen manga and superhero comics.
- The music was composed by Gareth Coker and Mentrix.
- It is one of the first video games to be dubbed into Persian (Farsi).
More in Gameplay & Mechanics
Elsewhere in Prince of Persia
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