Prince of Persia Codexery

Prince of Persia: Warrior Within

Fate is not written in sand.

Prince of Persia: Warrior Within is a 2004 action-adventure game developed and published by Ubisoft for GameCube, Microsoft Windows, PlayStation 2, and Xbox. It is the fifth main installment in the Prince of Persia series, and the sequel to 2003's Prince of Persia: The Sands of Time.

Quick Facts

Developer
Ubisoft Montreal
Publisher
Ubisoft
Released
2004
Platforms
  • PlayStation 2
  • Xbox
  • PC
Director
Jean-David Boudreau
Series position
Second game in the Sands of Time trilogy
Key mechanic
Time-manipulation combat and environmental puzzles

Lore & Background

Set seven years after its predecessor, the game's story follows the Prince as he searches for a way to stop an entity called the Dahaka that is relentlessly pursuing him as punishment for his meddling with the Sands of Time. He travels to the mysterious Island of Time, where he attempts to prevent the Empress of Time from creating the Sands in the first place, hoping this act will appease the Dahaka.

Reader's Guide

Gameplay builds upon that of The Sands of Time, adding new features, specifically options in combat. The Prince has the ability to wield two weapons at a time and to steal his enemies' weapons and throw them. The Prince's repertoire of combat moves has been expanded into varying strings that allow players to attack enemies with more complexity. Warrior Within has a darker tone than its predecessor, adding in the ability for the Prince to dispatch his enemies with various gory finishing moves. In addition to the rewind, slow-down, and speed-up powers from The Sands of Time, the Prince also has a new sand power: a circular 'wave' of sand that knocks down all surrounding enemies as well as damaging them.

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