Law
Zephyr's son, a Dahnan fist-fighter who defects from Rena's Bureau of Observation in Cyslodia.
Law is a playable character in Tales of Arise. A young Dahnan man from Calaglia, he is at first an active member of Rena's police organization, the Bureau of Observation, tasked with apprehending dissidents, and confronts Alphen and the others when they arrive in Cyslodia.
Quick Facts
- Race
- Dahnan
- Origin
- Calaglia
- Father
- Zephyr
- Former affiliation
- Bureau of Observation (Snake Eyes), Cyslodia
- Weapon
- Fists and feet; gauntlets
- Perk
- Awakening
Facts from the source article.
Background
Law is the son of Zephyr, leader of the Crimson Crows; his birth was kept secret so that he would not be embedded with a spirit core. His mother died of illness when he was young, which strained his relationship with a father busy freeing Calaglia. He slipped out of Calaglia on a Renan transport while the Gates of Fire were open and ended up in Cyslodia, where he and his friends fought the Renans until they were reported to the Snake Eyes, who brought zeugles; his friends were torn apart and Law joined the Snake Eyes out of fear.
In Cyslodia he confronted his father's party, and Zephyr was captured. He followed Alphen afterwards because of what Alphen said to cheer him up, and aspires to be like him. A straightforward martial artist who lets his fists do the talking, he is also clever and observant. He fights up close with fists and feet; his perk, Awakening, raises his Attack and Elemental Attack while he keeps attacking without being staggered.
More in Characters & Cast
Elsewhere in Tales of Arise
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