Tales of Arise Codexery

Astral Energy

The lifeforce in all matter, in six elements, harvested from Dahna for the Crown Contest.

Astral energy is a term in Tales of Arise, similar to the recurring concept of mana in the franchise. It is the lifeforce in all matter and comes in six elements: Fire, Wind, Water, Earth, Light and Darkness.

Quick Facts

Elements
  • Fire
  • Wind
  • Water
  • Earth
  • Light (Dahna only)
  • Darkness (Rena only)
Users
Renans; Dahnan mages
Loss
The Hollowing
Harvested for
The Crown Contest and the master cores

Facts from the source article.

Background

The first four elements exist in both worlds, but Light exists only on Dahna and Darkness only on Rena. Renans can use astral energy to cast astral artes; only a minority of Dahnans, the Dahnan mages, can do the same, and they were persecuted for it. If matter is stripped of its astral energy it undergoes the Hollowing, irrevocably turning into a silver-like void that cannot retain its form. The Crown Contest is the Renan rite to choose the next Sovereign: the Five Lords gather Dahnan astral energy into their master cores, and the lord who gathers the most wins. To that end the Renans enslave and abuse the Dahnans, forcing them into arduous labor to harvest the energy of the land and of the Dahnans themselves.

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