Mortal Kombat Codexery

Nightwolf

The shaman who shields Earthrealm's warriors on his tribal land.

Nightwolf debuted in Mortal Kombat 3 (1995) as a Native American shaman chosen to defend Earth from Outworld's invasion. Besides his fighting skill he has magic that strengthens him and lets him create weapons, a tomahawk and a bow and arrow.

Quick Facts

Series
Mortal Kombat
First game
Mortal Kombat 3 (1995)
Role
Shaman; Earthrealm defender
Weapons
Tomahawk, bow and arrow

Facts from the source article.

Lore & Background

In MK3 he is a historian and shaman whose tribal land, protected by shamanic magic, shelters Raiden's chosen defenders. In Deception he becomes a Sin Eater, taking his tribe's sins into himself, and uses them in the Netherrealm to tear Onaga out of Reptile and bind him there. In the 2011 reboot he loses to Scorpion in the first tournament, destroys the Soulnado during the invasion and sacrifices himself to kill Sindel, after which Quan Chi claims his soul. Mortal Kombat 11's Aftermath has a past Nightwolf help Shang Tsung and Fujin fetch Kronika's crown, only to be betrayed by Shang Tsung and Sindel.

Reader's Guide

He was known simply as 'Indian' during early development, and Ed Boon promised a nontraditional take. Midway artist Sal DiVita played him. His portrayal has been criticised as a Native American stereotype.

More in Fighting Roster & Fatalities

Elsewhere in Mortal Kombat

Spotted an error? Know more?

Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced

Comments

Loading…
Open in the interactive codex →