Tales of Arise Codexery

Mahag Saar

The wind-scoured Realm of Wind abandoned by Almeidrea and scarred by the Dark Wings' revolt.

Mahag Saar is one of the Five Realms of Dahna in Tales of Arise, a desolate, expansive hilly land once ruled by Lord Almeidrea Kaineris. Some call it the Valley of the Four Winds after the raging winds that batter the land.

Quick Facts

Element
Wind
Lord
Almeidrea Kaineris (abandoned the realm)
Capital
Niez
Resistance
Dark Wings, led by Dedyme
Warship
Mobile Fortress Gradia
Nickname
Valley of the Four Winds

Facts from the source article.

Background

Almeidrea's rule proved cruel and petty, leaving most of the Dahnan people with nothing but hatred for the Renans, above all Dedyme, leader of the Dark Wings resistance, whose standards fly over the scarred waypoint lands. When Almeidrea used that hatred to hollow half the Dahnan population, the party chased her down and defeated her. Its locations include the capital Niez, a forest hiding the half-destroyed ruins of an ancient Dahnan structure, a great southern lake whose once-bustling town is a shadow of its past since the Renan invasion, a subterranean wharf that doubled as Almeidrea's shipyard, her warship the Mobile Fortress Gradia, and a soaring tower near Mount Dhiara where the density of wind astral energy grows with the climb. Though her threat is gone, the wounds she left will take time to heal; the winds across the hills seem to be cleansing the land of its deathly aura.

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