Mahag Saar
The wind-scoured Realm of Wind abandoned by Almeidrea and scarred by the Dark Wings' revolt.
Mahag Saar is one of the Five Realms of Dahna in Tales of Arise, a desolate, expansive hilly land once ruled by Lord Almeidrea Kaineris. Some call it the Valley of the Four Winds after the raging winds that batter the land.
Quick Facts
- Element
- Wind
- Lord
- Almeidrea Kaineris (abandoned the realm)
- Capital
- Niez
- Resistance
- Dark Wings, led by Dedyme
- Warship
- Mobile Fortress Gradia
- Nickname
- Valley of the Four Winds
Facts from the source article.
Background
Almeidrea's rule proved cruel and petty, leaving most of the Dahnan people with nothing but hatred for the Renans, above all Dedyme, leader of the Dark Wings resistance, whose standards fly over the scarred waypoint lands. When Almeidrea used that hatred to hollow half the Dahnan population, the party chased her down and defeated her. Its locations include the capital Niez, a forest hiding the half-destroyed ruins of an ancient Dahnan structure, a great southern lake whose once-bustling town is a shadow of its past since the Renan invasion, a subterranean wharf that doubled as Almeidrea's shipyard, her warship the Mobile Fortress Gradia, and a soaring tower near Mount Dhiara where the density of wind astral energy grows with the climb. Though her threat is gone, the wounds she left will take time to heal; the winds across the hills seem to be cleansing the land of its deathly aura.
More in World & Geography
Elsewhere in Tales of Arise
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