Tales of Arise Codexery

World & Geography

22 entries in the Tales of Arise compendium.

ZegionA floating paradise built on the stolen life of a world below.TergaA shadowed world bound by chains, where magic fuels the oppressor and drains the oppressedAureliaA beautiful world of suffering where oppressed humans fight for freedom against a distinctCuranA kingdom where every stone hums with the memory of flowing water.TemorisA quiet village of fields and family, where peace shatters in a single night.RenneA living, breathing world that an empire mistakes for a mine to be emptied.CaelumA paradise in the sky, built on the silence of the ground below.BalfonniaSteel skies, iron wills—Balfonnia forges its destiny in fire and flight.DohnaWhere the wind carves stone and the Dohnan carve their own unbroken will.The Great TempleWhere faith meets Aether, the Great Temple stands as Caelum's beating spiritual heart.The Temple of BalfonniaWhere living stone breathes with the forest and faith takes root in the earth.Caelum CapitalWhere the sky belongs to the Emperor and every stone whispers obedience.The CrystalOne crystal, two worlds, and a boy who is its beating heart.The SourceThe living pulse beneath every stone, every breath, every blade of grass in Dahna.The Ruins of CaelumBeneath the sky, the old stones still whisper a name the world has forgotten.The Wastes of CuranA continent's broken bones, still bleeding Phantasma into the wind.The Forest of RenneWhere the roots remember what the sky has tried to forget.The Peaks of TemorisWhere the wind sharpens the blade and the mountain teaches the soul to endure.The Sky of CaelumAbove the disc, the sky holds the city, the sun, and the fate of every soul below.The SanctumA city of marble and sky where the rulers keep the world on a leash.The GateA world-sized lock between two heavens, and the key every hero must turn.The OriginA world split by ancient war, where every crystal hums with the memory of two peoples who
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