The Godfather Codexery

The Godfather (2006 video game)

EA's open-world retelling of the first film, with Brando's last recorded lines.

The Godfather (2006 video game) is an open-world action-adventure game developed by EA Redwood Shores and published by Electronic Arts, released in March 2006 for Windows, PlayStation 2 and Xbox and later for the PlayStation Portable, Xbox 360, Wii and PlayStation 3.

Quick Facts

Developer
  • EA Redwood Shores (Wii, Xbox 360 & PS3)
  • Headgate Studios (Windows)
  • Page 44 Studios (PS2, PSP & Xbox)
Publisher
Electronic Arts
Producer
Hunter Smith
Designer
  • Philip Campbell
  • Mike Olsen
  • Michael Perry
Artist
Margaret Foley-Mauvais
Writer
Philip Campbell, Mark Winegardner
Composer
Bill Conti, Ashley Irwin
Engine
RenderWare

Facts from the source article.

Background

Based on the 1972 film, it follows Aldo Trapani, a new character the player can rename, who is recruited into the Corleone family and climbs its ranks while seeking revenge on his father's killers. His story keeps crossing the film's: he avenges Bonasera's daughter, kills Luca Brasi's assassin, drives the wounded Vito to the hospital, plants the gun Michael uses on Sollozzo and Captain McCluskey, and puts the horse's head in Jack Woltz's bed.

Play is third-person, with both a lock-on and a manual aiming system and an arsenal running from a .38 snub nose to a Tommy gun, a shotgun, Molotov cocktails and dynamite; the player roams the city freely, commandeers vehicles and advances the story at will. Francis Ford Coppola condemned the game, saying Paramount never told him about it, yet James Caan, Robert Duvall and Abe Vigoda voice their film roles, and Marlon Brando recorded Vito's lines in his final acting job, though ill health made most of them unusable.

Reviews were generally positive apart from the PlayStation Portable version, and it sold more than four million copies. A 2009 sequel based on Part II drew mixed reviews and sold less, and EA scrapped its plans for a game of the third film.

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