Intel and AMD Microprocessors Codexery

Kentsfield (microprocessor)

Intel's first desktop quad-core processor, built from two dual-core dies.

Kentsfield (microprocessor)

Kentsfield is the code name for the first Intel desktop quad-core processors, encompassing both the Core 2 Quad and Core 2 Extreme lines. Released on November 2, 2006, it marked Intel's entry into the quad-core consumer market by packaging two Core 2 Duo dies into a single multi-chip module (MCM).

Quick Facts

Produced-Start
November 2, 2006
Produced-End
2009
Slowest
0.09
Fastest
3.00
Slow-Unit
GHz
Fsb-Slowest
1066
Fsb-Fastest
1333
Fsb-Slow-Unit
MT/s
Soldby
Intel
Code
80562
Cpuid
06Fx

Facts from the source article.

Lore & Background

Kentsfield processors consist of two separate silicon dies, each equivalent to a single Core 2 Duo, mounted on one multi-chip module. This design reduced manufacturing costs but limited each die's bandwidth to the northbridge compared to separate sockets. The thermal design power of Kentsfield CPUs roughly doubled that of similarly clocked Core 2 Duo processors, with the Q6600 rated at 105 W and the QX6700 and QX6800 at 130 W.

The mainstream Core 2 Quad Q6600 launched on January 8, 2007 at US$851, later reduced to US$530 on April 7, 2007, and further to US$266 after July 22, 2007. The Core 2 Extreme QX6700 debuted on November 2, 2006 at US$999 and was discontinued on January 4, 2008. The QX6800, clocked at 2.93 GHz, was released on April 8, 2007 at US$1,199 for high-end OEM systems. The QX6850, at 3.0 GHz with a 1333 MT/s front-side bus, launched on July 22, 2007 at US$999.

The dual-core desktop counterpart of Kentsfield is Conroe, and its server versions are Clovertown (Xeon 53xx) and Tigerton (Xeon 73xx). Kentsfield was succeeded by the 45 nm Yorkfield processor.

Reader's Guide

Kentsfield's significance lies in bringing quad-core processing to the desktop market. Its multi-chip module design allowed Intel to offer four cores at a lower cost than a monolithic die, though it came with trade-offs: higher power consumption and shared memory/I/O bandwidth between the two dies. The architecture primarily benefited applications that could be parallelized into a few threads, such as audio and video transcoding, data compression, 3D rendering, and ray-tracing. In multi-threaded games like Crysis and Gears of War, which handle simultaneous tasks such as AI, audio, and physics, quad-core CPUs could approach a performance increase proportional to the number of cores, assuming proper software threading. However, some tests showed Crysis failed to use more than two cores at once. The separated L2 cache (one per dual-core module) could simplify parallelizing tasks like pixel or vertex shading on systems with limited integrated graphics. Overhead from coordinating multiple threads and potential bottlenecks from shared resources remained considerations. Kentsfield XE variants featured unlocked multipliers, continuing the tradition of Intel's Extreme Edition processors.

Did You Know?

More in Intel and AMD Microprocessors 1-24

Spotted an error? Know more?

Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced

Comments

Loading…
Open in the interactive codex →