Dice Games Codexery

Chingona

A dice game of chance and skill for buying drinks, where you race to secure your ship, captain, and crew.

Chingona

Chingona—also called Ship, Captain, and Crew—is a dice game for two or more players. It uses five standard dice, shaken in a cup. The game is most often played to settle who buys the next round of drinks, though players can also bet on the outcome.

The rules are simpler than Yahtzee but follow a similar pattern. The goal is to roll a ship (a 6), a captain (a 5), and a crew (a 4) in order, using up to three rolls. After each roll, the player sets aside the required dice if they appear, and rerolls the rest. For example, a player rolls and gets a 6, a 5, a 3, a 2, and a 1. They keep the 6 (ship) and the 5 (captain), then reroll the remaining three dice, hoping for a 4 (crew). The remaining dice after forming the ship, captain, and crew are the cargo, and the sum of the cargo dice determines the score. The best possible result is rolling a 6, a 5, and a 4 on the first roll, with the remaining two dice showing 6 and 6 (cargo sum of 12).

Type
Dice game
Players
Two or more
Dice
Five (standard)
Equipment
Dice and a cup
Common use
Deciding who pays for drinks
Best score
Cargo sum of 12 (two sixes) after rolling ship, captain, and crew in one roll

Lore & Background

Chingona is a dice game whose rules are similar to those of Yahtzee, though much simpler due to the nature of the game. After rolling the dice, the roller must first set aside any ship (6), then captain (5), then crew (4) in that order, rerolling the remaining dice up to two times. For example, a player rolls and sees a 6, a 5, a 3, a 2, and a 1; they keep the 6 and the 5, roll the remaining three dice, get a 4, a 6, and a 3, keep the 4 (crew), then roll the last two dice once more, scoring a 6 and a 5. They then announce 'Ship, Captain, Crew with cargo of 11' (6+5) and end their turn.

Reader's Guide

Chingona is a straightforward dice game used primarily to determine who pays for the next round of drinks, though betting can also be involved. Its rules are simpler than Yahtzee, with players allowed up to three rolls total, keeping any dice they wish between rolls. Ones are counted as wild, so a player could have one six and three ones and still claim four sixes. The winner is determined by the score of the roller's dice and the number of rolls used to achieve that score. The best possible score is all sixes in one roll, which is beatable only by all ones in one roll. The game requires no special equipment beyond dice and a cup, making it a common social pastime.

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