Pix'n Love Rush
A retro-styled platformer with rapid stage shifts and high-score focus.
Pix'n Love Rush is a platform game released for iOS, PlayStation Portable, and Ouya between 2010 and 2013. An updated version, Pix'n Love Rush DX, was released exclusively for iOS on December 16, 2010.
Quick Facts
- Developer
- Pasta Games (iOS)
- Bulkypix (PSP)
- Advanced Mobile Applications (Ouya)
- Publisher
- Bulkypix (iOS)
- Sanuk Games (PSP)
- Advanced Mobile Applications (Ouya)
- Platforms
- iOS
- PlayStation Portable
- Ouya
- Genre
- Platformer
Facts from the source article.
Reception
The iOS and PSP versions received generally favorable reviews according to the review aggregation website Metacritic. Slide To Play described the iOS version as a surprisingly epic, retro-styled gem. The A.V. Club noted that regardless of its appearance, the game is deep enough to drain hours on the couch yet casual enough to distract throughout an entire commute. AppSpy stated that Pix'n Love Rush exemplifies how classic gaming can pair with modern casual gaming, creating a challenging and addictive title that is almost endlessly appealing. TouchArcade wrote that the same iOS version comes together beautifully to create a game perfectly suited for long or short play sessions, beckoning repeated play as players work toward high score glory. 148Apps.com remarked that the game is visually a treat when not distracting, and its individually separated level segments differentiate it from other endless platformers. GamePro highlighted that a scoring system which completely alters the visual style adds unique flavor, and the fast gameplay makes it a perfect pick-up-and-play sort of game. IGN wrote of the iPhone original that the rapid-fire stage shifts, straightforward but challenging gameplay, and ease of bouncing in and out all contribute to a stellar score. GamesMaster said of the iOS version that it is repetitive, but that is true to the game's old school inspiration. Pocket Gamer commented that the game is part Mario, part Space Invaders, part every 2D game imaginable, and its complex set-up will likely charm as many players as it bamboozles. GameZone wrote that for a dollar it is a quality purchase, with the five-minute mode being intense, fast, and hard, though players' stay in the game will not last very long. Edge described the same iOS version as a short, budget shot of old-school gaming.
More in PlayStation Portable Game Library of the 2010s
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