Computer Peripherals Codexery

Joystick

A pivoting stick that reports direction to control aircraft, games, and machines.

Joystick

A joystick, also called a flight stick or control column, is an input device built around a stick that tilts on a base, sending its angle or direction to whatever it controls. It serves as the main flight control in many civilian and military aircraft cockpits, appearing as either a center stick or a side-stick, and includes various switches managed by the pilot and co-pilot for aircraft functions. Beyond aviation, joysticks are common in video games, typically featuring push-buttons that a computer can read. A modern variant found on game consoles is the analog stick. They also operate machines like cranes, trucks, underwater unmanned vehicles, wheelchairs, surveillance cameras, and zero turning radius lawn mowers. Smaller, finger-operated joysticks serve as inputs for devices such as mobile phones.

In aviation, joysticks originated as controls for aircraft ailerons and elevators, first used on Louis Bleriot's Bleriot VIII in 1908, paired with a foot-operated rudder bar for yaw control. The term "joystick" likely comes from early 20th century French pilot Robert Esnault-Pelterie, though competing claims involve pilots Robert Loraine, James Henry Joyce, and A. E. George. The Oxford English Dictionary cites Loraine for using "joystick" in his 1909 diary while learning to fly at Bleriot's school. George, a pioneer aviator, built and flew a biplane with colleague Jobling in Newcastle, England, in 1910; their aircraft's control column is held at the Discovery Museum in Newcastle upon Tyne. While joysticks appeared in early planes, their mechanical origins remain unclear, and Loraine's diary is the earliest known use of the term, though he did not invent the device.

The electrical two-axis joystick was invented by C. B. Mirick at the United States Naval Research Laboratory and patented in 1926 (U.S. Patent no. 1,597,416). The NRL was developing remote-controlled aircraft at the time, and the joystick likely supported this effort; Mirick's patent notes its applicability to maneuvering pilotless aircraft. Around 1944, the Germans developed a similar two-axis joystick for the Funkgerät FuG 203 Kehl radio control transmitter, used in bomber aircraft to guide the Henschel Hs 293 missile and the Fritz-X precision-guided munition against maritime targets. An operator used the Kehl's joystick, which had on-off switches rather than analog sensors, to steer the ordnance.

First known aircraft use
Louis Bleriot's Bleriot VIII aircraft of 1908
Earliest known usage of term 'joystick'
Robert Loraine's diary in 1909
First electrical two-axis joystick paten
C. B. Mirick at NRL, 1926 (U.S. Patent no. 1,597,416)
Early electronic game joystick with fire
Sega's Missile (1969)
First prototype joystick controller for
Ralph H. Baer (1968)

Lore & Background

The joystick originated as a control for aircraft ailerons and elevators, first known on Louis Bleriot's Bleriot VIII aircraft of 1908, used with a foot-operated rudder bar for yaw control. The name 'joystick' is thought to originate with early 20th century French pilot Robert Esnault-Pelterie, though competing claims exist for fellow pilots Robert Loraine, James Henry Joyce, and A. E. George. Loraine is cited by the Oxford English Dictionary for using the term in his diary in 1909 when he went to Pau to learn to fly at Bleriot's school. George was a pioneer aviator who with his colleague Jobling built and flew a biplane at Newcastle in England in 1910; their aircraft control column is in the collection of the Discovery Museum in Newcastle upon Tyne. The coining of the term may actually be credited to Loraine, as his is the earliest known usage, although he most certainly did not invent the device.

The electrical two-axis joystick was invented by C. B. Mirick at the United States Naval Research Laboratory and patented in 1926. The Germans developed an electrical two-axis joystick around 1944, used as part of the Funkgerät FuG 203 Kehl radio control transmitter system in certain German bomber aircraft to guide the Henschel Hs 293 missile and Fritz-X munition. This joystick had on-off switches rather than analogue sensors. A comparable joystick unit was used for the American Azon steerable munition, strictly to laterally steer in the yaw axis only. The German invention was picked up by a team at the Heeresversuchsanstalt in Peenemünde developing the Wasserfall missile. In the 1960s, joysticks became widespread in radio-controlled model aircraft systems such as the Kwik Fly produced by Phill Kraft (1964). NASA used joysticks as control devices as part of the Apollo missions; for example, the lunar lander test models were controlled with a joystick.

Reader's Guide

The joystick's significance spans aviation, gaming, and industrial control. In aviation, it originated as a control for ailerons and elevators on early aircraft and later saw renewed use in modern airliners such as all Airbus aircraft developed from the 1980s, where the side-stick replaced the traditional yoke, saving weight, improving movement and visibility in the cockpit, and potentially being safer in an accident. In electronic games, the earliest known joystick with a fire button appeared in Sega's 1969 arcade game Missile, which used a two-way joystick to shoot and steer a missile. Taito introduced a four-way joystick in Astro Race (1973) and dual-stick controls in Western Gun (1975). The Atari CX40 joystick, developed for the 1977 Atari Video Computer System, became a de facto standard digital joystick specification. Joysticks were commonly used in first and second generation game consoles but gave way to the game pad with the Nintendo Entertainment System and Master System during the mid-1980s, though arcade-style joysticks remained popular after-market add-ons. A variation, the rotary joystick, was introduced by SNK in TNK III (1985) and popularized by Ikari Warriors (1986), allowing both eight-directional movement and 360-degree gun direction. Another variation, the positional gun, works as an analog joystick mounted in a fixed location to record aiming position, used in arcade gun games. The joystick's legacy is its adaptability as an input device for aircraft, video games, cranes, trucks, underwater unmanned vehicles, wheelchairs, surveillance cameras, and zero turning radius lawn mowers.

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