GameShark
A popular cheat device for home and handheld consoles.
GameShark is a brand of cheat devices for video game consoles, both home and handheld. It first appeared in the mid-1990s and grew into one of the most widely used cheat platforms in North America. Players could alter how a game behaved by entering codes that changed specific memory addresses.
The GameShark brand was created by Datel, a UK company that had already made a similar device called Action Replay. In 1996, InterAct Accessories, Inc.—a U.S. gaming accessory company founded by Todd Hays and owned by Recoton Corporation—secured exclusive North American distribution rights and trademarked the GameShark name. InterAct took Datel’s hardware, rebranded it for the U.S., and sold versions for the Sony PlayStation, Nintendo 64, and Game Boy. The devices became a major presence in American retail, stocked by chains like Toys “R” Us, Walmart, and Electronics Boutique.
When Recoton went bankrupt in 2003, Mad Catz bought InterAct’s assets, including GameShark. Mad Catz continued releasing GameShark products for the PlayStation 2, Xbox, and Game Boy Advance. But as newer consoles introduced stronger security, cheat devices lost their appeal. The last GameShark products sold in the U.S. came out in 2012, ending the brand’s active run. Mad Catz itself filed for bankruptcy in 2017, but GameShark had already been dormant for years. Today, the device is remembered fondly by retro gaming fans and collectors as a symbol of late-1990s and early-2000s gaming.
The original GameShark shipped with 4,000 preloaded codes. Unlike the Game Genie, users could save entered codes to the device’s onboard flash memory and reuse them later without reentering. The cartridges also doubled as memory cards, offering storage equal to or greater than the console’s official memory cards. It launched for the Sega Saturn and Sony PlayStation in January 1996, and was runner-up for Electronic Gaming Monthly’s Best Peripheral of 1996 (losing to the Saturn analog controller). A Nintendo 64 version arrived in late August 1997, which also bypassed regional lockouts so games from any region could be played. A PlayStation 2 version followed in 2002.
Quick Facts
- Author
- InterAct Accessories (United States), Datel (United Kingdom)
- Released
- US · 1996
- Platform
- N64, PSX, Saturn, DC, PS2, GCN, Xbox, GB/GBC, GBA, PSP
- Language
- English
- Genre
- Cheating device
Facts from the source article.
Lore & Background
The GameShark brand originated in the United Kingdom, developed by Datel, a UK-based company specializing in video game peripherals and software modification tools. Datel had previously created the similar Action Replay device. In 1996, InterAct Accessories, Inc., a U.S.-based gaming accessory company founded by Todd Hays, acquired the exclusive rights to distribute GameShark in North America and trademarked the GameShark brand. InterAct rebranded Datel’s hardware for the U.S. market and began marketing GameShark products for platforms like the Sony PlayStation, Nintendo 64, and Game Boy. InterAct operated as a subsidiary of Recoton Corporation, a large consumer electronics firm. Under InterAct, GameShark quickly became a dominant brand in the U.S. gaming accessory market and was widely sold in retail outlets such as Toys “R” Us, Walmart, and Electronics Boutique.
In 2003, Recoton filed for bankruptcy, and InterAct's assets, including the GameShark brand, were acquired by Mad Catz, a U.S.-based manufacturer of gaming peripherals. Mad Catz continued to sell GameShark products across various platforms including the PlayStation 2, Xbox, and Game Boy Advance. However, as game consoles implemented more secure hardware and software ecosystems, cheat devices like GameShark declined in popularity. GameShark-branded products were no longer sold in the U.S. after 2012, marking the end of the brand’s active commercial presence.
When the original GameShark was released, it came with 4,000 preloaded codes. Codes could be entered, but unlike Game Genie, codes were saved in the onboard flash memory and could be accessed later rather than having to be reentered. The cartridges also acted as memory cards, with equal or greater storage capacity to the consoles' first-party memory cards. It was originally released for the Sega Saturn and Sony PlayStation consoles in January 1996. It was a runner-up for Electronic Gaming Monthly's Best Peripheral of 1996 (behind the Saturn analog controller). A GameShark was released for the Nintendo 64 in late August 1997. The Nintendo 64 GameShark also bypasses the console's regional lockout, allowing games from any region to be played on the same unit. A GameShark was released for the PlayStation 2 in 2002.
Reader's Guide
Though Mad Catz continued operations until filing for bankruptcy in 2017, the GameShark brand was already dormant. No new official GameShark products have been released since 2012. The device remains a nostalgic symbol of late 1990s and early 2000s gaming, especially among retro gaming enthusiasts and collectors. Its significance lies in its role as one of the most popular cheat platforms in North America during the peak of cartridge and early disc-based console gaming. The GameShark's ability to save codes in onboard flash memory—unlike the contemporaneous Game Genie—and its dual function as a memory card gave it practical advantages. The Nintendo 64 version's regional lockout bypass further expanded its utility for import gamers. The brand's journey from a UK-developed product (by Datel, creators of Action Replay) to a dominant U.S. accessory under InterAct, and finally to Mad Catz ownership, reflects the broader shifts in the gaming accessory market. Its decline paralleled the increasing security of console ecosystems, which made third-party cheat devices less viable. Today, the GameShark is primarily remembered as a collectible artifact of an era when modifying game behavior through hardware was a mainstream hobby.
More in Computer Peripherals 1-24
Spotted an error? Know more?
Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced
