Role-Playing Games of the 2020s, Part 1 Codexery

Clair Obscur: Expedition 33

A turn-based RPG set in a dark fantasy Belle Époque world.

Clair Obscur: Expedition 33

Sandfall Interactive / Kepler Interactive · Public domain

Clair Obscur: Expedition 33 is a 2025 role-playing game from developer Sandfall Interactive and publisher Kepler Interactive. It takes place in a dark fantasy world inspired by the Belle Époque era. The story follows the members of Expedition 33 on a mission to destroy the Paintress, a being responsible for the annual Gommage—an event that erases from existence anyone who has reached or surpassed a steadily decreasing age. Players control a party of characters from a third-person perspective, exploring environments and engaging in combat that blends turn-based mechanics with real-time elements, including quick time events and timed actions during enemy turns.

The project began in 2019 when Guillaume Broche, then a Ubisoft employee, started laying the groundwork. He left Ubisoft in 2020 during the COVID-19 pandemic to found Sandfall Interactive with friends and contacts, eventually building a core team of 30 developers supported by various production partners. Inspired by Japanese RPGs like Final Fantasy and Persona that shaped their youth, the team aimed to create a high-fidelity turn-based role-playing game, a genre they felt had been neglected by AAA studios. Development started on Unreal Engine 4 before switching to Unreal Engine 5 for improved rendering.

The game was released for PlayStation 5, Windows, and Xbox Series X/S, and was available on Xbox Game Pass from day one. It earned universal acclaim for its narrative, themes, art direction, game direction, original soundtrack, gameplay, and performances. By April 2026, it had sold 8 million units. It received numerous awards and topped many publications' lists of the best games of 2025. At The Game Awards 2025, it became the most awarded title in the ceremony's history, winning nine of its record thirteen nominations, including Game of the Year. It is the first debut title—and only the second overall after Baldur's Gate 3—to win Game of the Year from all five major award ceremonies: the Golden Joystick Awards, The Game Awards, the D.I.C.E. Awards, the GDC Awards, and the BAFTA Games Awards.

In combat, players control a party of Expeditioners. On their turn, they can perform a basic melee attack to gain Ability Points, use an item, or spend accumulated Ability Points for ranged attacks or Skills. Ranged attacks are aimed freely like a third-person shooter.

Quick Facts

Developer
Sandfall Interactive
Publisher
Kepler Interactive
Director
Guillaume Broche
Producer
François Meurisse
Designer
Guillaume Broche · Michel Nohra
Programmer
Tom Guillermin
Artist
Nicholas Maxson-Francombe
Writer
Jennifer Svedberg-Yen · Guillaume Broche · Victor Deleard
Composer
Lorien Testard · Alice Duport-Percier · frSinger and vocal composer
Engine
Unreal Engine 5
Platforms
PlayStation 5 · Windows · Xbox Series X/S
Released
24 April 2025

Facts from the source article.

Lore & Background

Clair Obscur: Expedition 33 originated in 2019 when Guillaume Broche, a Ubisoft employee who left the company in 2020 during the COVID-19 pandemic, formed Sandfall Interactive with friends and contacts. The core team of 30 developers, supported by various production partners, sought to create a high-fidelity turn-based role-playing game inspired by Japanese RPGs such as the Final Fantasy and Persona series. Development began with Unreal Engine 4 and later switched to Unreal Engine 5, providing rendering improvements.

The game is set 67 years after a disaster known as the 'Fracture' isolated the city of Lumière from the rest of the continent. The people of Lumière suffer from the annual Gommage, where the Paintress paints an ever-decreasing number on a rock formation called the Monolith, causing all humans at or above that age to disappear. Expedition 33 is the latest volunteer group sent to slay the Paintress. The fractured continent is populated by hostile Nevrons, as well as friendly Gestrals and Grandis.

The game features six playable characters: Gustave, an engineer with a mechanical arm; Maelle, his foster sister and the youngest Expedition member; Lune, a scholar and mage; Sciel, a farmer turned teacher; Verso; and the Gestral Monoco, who can transform into enemies. The party is eventually joined by Esquie, a mythical creature that helps them travel across the overworld map known as 'The Continent'.

Reader's Guide

Clair Obscur: Expedition 33 marks the first debut title and second overall title after Baldur's Gate 3 to win Game of the Year from all five major game award ceremonies: the Golden Joystick Awards, The Game Awards, D.I.C.E. Awards, GDC Awards, and BAFTA Games Awards. The game topped various publications' lists of best games of 2025 and received numerous accolades. Its turn-based mechanics incorporate real-time elements such as quick time events and timed actions, with a combat system that allows players to dodge, parry, or jump over attacks in real time. The game was available day one on Xbox Game Pass. As of April 2026, it has sold 8 million units.

Did You Know?

A Historic Sweep

Clair Obscur: Expedition 33 dominated the twelfth edition of the Game Awards in a manner never before witnessed in the ceremony's history. The title arrived at the Peacock Theater in Los Angeles carrying thirteen nominations and ultimately converted nine of those into wins, the highest tally of either in the show's twelve-year run. No prior entry had accumulated such a concentration of recognition in a single evening. The sweep made the game the undeniable centerpiece of a night that also featured celebrity presentations from David Harbour, Dan Houser, Rahul Kohli, and Lenny Kravitz, alongside a live musical performance by Evanescence. For a title entering the conversation as a newcomer, the breadth of its recognition—spanning multiple categories rather than clustering in one—signaled that the 154-outlet jury panel viewed it as an across-the-board achievement. The result cemented its place as the defining winner of a ceremony that drew over 171 million live streams, the largest audience in the show's history.

A Debut Game Takes the Top Prize

The most consequential of Clair Obscur: Expedition 33's nine trophies was Game of the Year, a category it claimed as the first debut title ever to receive the honor. In prior years the award had gone to established franchises or second entries, but in 2025 the jury and public voters broke with that tradition. The significance was amplified by the context of the nomination slate: for the first time, the six Game of the Year candidates included a 50/50 split between independent and non-independent titles, meaning Clair Obscur stood alongside other smaller-studio efforts rather than being the lone indie among AAA contenders. The nominees themselves sold a combined 22.3 million copies, and each experienced a sales uptick following the November 17 announcement. Even the leak of the Game of the Year shortlist a few hours before the official reveal underscored how much anticipation had built around whether a first-time entrant could dethrone established names.

Universal Craft Recognition

Beyond the headline prize, Clair Obscur: Expedition 33 earned nominations in all five major craft categories—Best Game Direction, Best Narrative, Best Art Direction, and two additional craft awards—placing it in rare company. Only two other titles that year shared that distinction: Death Stranding 2: On the Beach and Ghost of Yōtei. Being nominated across the full craft slate indicated that the 154-member jury panel, which grew fourteen percent from the previous year with particular expansion in Europe and Latin America, regarded the game as a holistic achievement in design, storytelling, and visual presentation. The voting structure—ninety percent jury, ten percent public—meant the recognition reflected professional critical consensus rather than pure fan popularity. The public component, cast through the official website and Discord server until December 10, still registered 123 million total votes across all categories, a ten percent increase over 2024, while the Players' Voice category alone drew millions of votes within hours of opening, causing what Keighley described as unprecedented website delays.

Commercial Momentum and Industry Context

Clair Obscur: Expedition 33's awards-night triumph arrived within a broader commercial and cultural moment. As an independent title, it benefited from 2025's landmark shift in the Game of the Year field, where for the first time the nominees split evenly between independent and non-independent developers. The six finalists collectively moved 22.3 million copies, and every one of them saw a measurable sales increase in the weeks following the November 17 nomination announcement. The ceremony itself amplified that momentum: streamed across TikTok, Twitch, Twitter, YouTube, and for the first time Amazon Prime Video, plus a record number of Chinese platforms including Bilibili, Huya Live, and Weibo, the broadcast reached over 171 million viewers. The Twitch feed ran in 1440p for the first time, and a dedicated Amazon store offered merchandise and deals tied to the event. For a debut game from a smaller studio, the combination of critical acclaim, record-breaking viewership, and sustained commercial growth marked a defining moment that redefined what an independent title could achieve on the industry's biggest stage.

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