Assassin's Creed Shadows
Two protagonists, one hidden war in feudal Japan.
Assassin's Creed Shadows, a 2025 action role-playing game from Ubisoft Quebec and published by Ubisoft, marks the fourteenth main entry in the Assassin's Creed series, following 2023's Mirage. The story unfolds in 16th-century Japan near the close of the Sengoku period, centering on the age-old conflict between the Assassin Brotherhood—champions of peace and liberty—and the Templar Order, which seeks peace through control. Players experience this struggle through two protagonists: Fujibayashi Naoe, a female shinobi, and Yasuke, an African samurai based on a real historical figure. Each character offers distinct gameplay styles, letting players tackle quests in varied ways. The game launched on macOS, PlayStation 5, Windows, and Xbox Series X/S on March 20, 2025, with a Nintendo Switch 2 version arriving December 2, 2025, and an iPadOS release planned for later. Critics gave it generally positive reviews upon release. **Gameplay** Shadows is an action role-playing game built on an upgraded Anvil engine, featuring dynamic lighting and environmental interactions. New additions include breakable objects, shadow manipulation, and a grappling hook for parkour. Its open world, roughly the size of Assassin's Creed Origins, changes with the seasons—for instance, ponds where Naoe can hide freeze over in winter. Missions are non-linear, encouraging free target elimination; unlike earlier games, vantage points help spot points of interest rather than marking objectives. By default, the game hides exact locations of targets and key NPCs, requiring players to recruit and deploy scouts to narrow down positions using clues. New mechanics let players go prone and crawl to avoid detection or slip through small gaps. Characters can wade into shallow water and breathe through a bamboo stick. Naoe retains traditional Eagle Vision to spot enemies and useful items. Both protagonists can use "Observe" mode to quickly gather information on targets, even while crouching on high vantage points to examine new areas. Hiding in shadows makes Naoe invisible, so players can destroy lanterns with shurikens. Crouching movement allows silent travel across creaking nightingale floors. Players switch between characters during missions. A historically accurate arsenal includes katanas, kanabō war clubs, naginata polearms, shurikens, kunai, yumi bows, teppo matchlock rifles, and kusarigama.
Quick Facts
- Title
- Assassin's Creed Shadows
- Publisher
- Ubisoft
- Director
- Jonathan Dumont / Charles Benoit
- Producer
- Karl Onnée
- Artist
- Thierry Dansereau
- Writer
- Ryan Galletta
- Composer
- The Flight · TEKE::TEKE
- Series
- Assassin's Creed
- Engine
- Ubisoft Anvil
- Platforms
- macOS · PlayStation 5 · Windows · Xbox Series X/S · Nintendo Switch 2 · iPadOS
- Released
- macOS, PS5, Win, XSX/S · March 20, 2025 · Switch 2 · December 2, 2025 · iPadOS · TBA
- Genre
- Action role-playing
Facts from the source article.
Lore & Background
Assassin's Creed Shadows is set in feudal Japan starting in 1579 during the Azuchi-Momoyama period, the final stage of the Sengoku period. The game features historical figures such as Oda Nobunaga, Yasuke, Luís Fróis, Alessandro Valignano, Hattori Hanzo, Akechi Mitsuhide, and others. The open world covers the Kansai region including Kyoto, Kobe, Osaka, and Iga province, with historically accurate castles and landmarks. The narrative begins in 1581 when the African slave Diogo arrives in Kyoto alongside a delegation of Jesuit priests, who seek to negotiate with daimyo Oda Nobunaga for the safe passage of their missionaries throughout Japan. Nobunaga grants the request on the condition that Diogo be transferred into his service. During Nobunaga's invasion of Iga, shinobi Fujibayashi Naoe is tasked by her father to recover a hidden box, leading to a conflict with a masked group called the Shinbakufu.
Reader's Guide
Assassin's Creed Shadows is notable for its dual-protagonist system, offering distinct gameplay styles: Naoe provides stealthy, agile approaches while Yasuke allows direct combat. The game introduces new mechanics such as going prone, crawling, hiding in shadows to become invisible, and using a grappling hook for parkour. The open world features dynamic seasons that affect gameplay, such as frozen ponds in winter. Missions are non-linear, encouraging players to track targets using clues and scouts rather than marked objectives. The game received generally positive reviews upon release. Its significance lies in its return to a historically rich setting and its emphasis on player choice through two contrasting characters, as well as its technical upgrades to the Anvil engine including breakable objects and dynamic lighting.
Did You Know?
- Naoe can hide in shadows to become invisible and destroy lanterns with shurikens to create darkness.
- The game's open world is comparable in size to Assassin's Creed Origins.
- Yasuke is based on a historical African samurai who served Oda Nobunaga.
Creative Origins & Intellectual Foundations
The Assassin's Creed franchise traces its creative DNA to a Ubisoft Montreal team originally exploring a Prince of Persia sequel for seventh-generation consoles. Rather than expanding the existing formula, they pushed parkour-driven gameplay into vast open worlds, leveraging improved hardware to render sprawling environments and dense crowds. Research into historical secret societies led them to the Hashashin sect of medieval Iran, and Vladimir Bartol's 1938 Slovenian novel Alamut became a heavy influence, particularly its depiction of the Assassins under Hassan-i Sabbah during the Crusades. An early prototype had the player escorting a non-playable Prince, earning the working title Prince of Persia: Assassin. When Ubisoft hesitated at a Prince of Persia game without the Prince as the star, marketing proposed the name Assassin's Creed, drawn from the novel's creed: "nothing is true; everything is permitted." The team embraced this new identity, dropped the Prince entirely, and built a world around the Assassin-Templar rivalry in twelfth-century Holy Land. The Animus device and genetic memory concept emerged as narrative tools to justify replayability and explain player death. This foundational DNA—open-world stealth, historical fiction, and a millennia-spanning ideological conflict—remains the bedrock upon which Assassin's Creed Shadows, the fourteenth main installment released in 2025, builds.
Shadows & the Third Development Period
Ubisoft has organized the Assassin's Creed series into three distinct periods of design philosophy, and Assassin's Creed Shadows marks the launch of the third. Period one, spanning from the 2007 debut through 2015's Syndicate, prioritized single-player action-adventure and stealth within open worlds, with role-playing elements present but secondary. Period two, covering Origins through Mirage, shifted toward heavier role-playing mechanics and live-service features designed to drive long-term player engagement. Shadows represents a deliberate course correction: the studio applied lessons learned during the second period to craft an engrossing single-player experience reminiscent of the original titles, while introducing a new Animus Hub system that lets players share achievements and content with others. This hybrid approach acknowledges the community-building value of the live-service era without sacrificing the focused, narrative-driven gameplay that defined the franchise's early identity. For a series that has cycled through fourteen main installments, Shadows signals a return to the core promise that made the first game a landmark in 2007.
Narrative Architecture: Three Arcs, One Conflict
At its heart, Assassin's Creed depicts a fictional millennia-old struggle between the Order of Assassins, who champion peace and free will, and the Knights Templar, who seek peace through order and control. Each main entry introduces a new story and often a new time period, weaving fictional characters into real-world historical events and figures. The series organizes its modern-day framing into three overarching arcs. The first five games follow Desmond Miles, a descendant of several important Assassins throughout history, who uses the Animus machine to relive his ancestors' memories and locate powerful artifacts called Pieces of Eden, attempting to prevent a catastrophic event referencing the 2012 phenomenon. From Black Flag through Syndicate, the framing shifts to Assassin initiates and Abstergo Industries employees recording genetic memories via Helix software, helping both factions hunt for new Pieces of Eden in the modern world. The next three titles—Origins, Odyssey, and Valhalla—follow ex-Abstergo employee Layla Hassan on her own quest to save humanity from another disaster. In most games, players control a historical Assassin while also inhabiting a present-day character caught in the ongoing conflict, a dual structure that gives Shadows its narrative scaffolding.
Commercial Legacy & the Broader Ecosystem
Assassin's Creed has become one of the most commercially successful video game franchises in history, selling over 200 million copies as of September 2022 and standing as Ubisoft's best-selling property. The main titles, produced for major consoles and desktop platforms, have earned generally positive reviews for their ambition in visuals, game design, and narratives, though criticism has targeted the yearly release cycle, frequent bugs, and the prioritization of role-playing mechanics in later entries. The series has collected multiple awards and nominations, including several Game of the Year honors. Beyond the core games, the franchise has expanded into a rich media ecosystem: spin-off titles for consoles, mobiles, and handhelds; published art books, encyclopedias, comics, and novels; and a live-action film adaptation released in 2016. Gameplay across the main titles consistently revolves around combat, stealth, and exploration, with parkour used to navigate environments, and some entries adding competitive and cooperative multiplayer modes. Assassin's Creed Shadows, arriving in 2025 as the fourteenth main installment, continues this tradition of blending historical fiction, science fiction, and action-adventure into a cohesive open-world experience.
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