Onimusha Tactics
A tactical spin-off set in the Onimusha universe.
In 2003, Capcom developed and published Onimusha Tactics for the Game Boy Advance. This tactical role-playing game is a spin-off from the Onimusha series and marked the franchise's debut on a Nintendo console. Its story is a side tale separate from the earlier PlayStation 2 games, though it shares a similar premise: a samurai wielding the Oni Gauntlet transforms into the Onimusha to battle Nobunaga and his genma army.
Quick Facts
- Developer
- Capcom
- Composer
- Keiji Yamagishi
- Director
- Fumihiro Asami
- Producer
- Yuichi Kobayashi
- Series
- Onimusha
- Platforms
- Game Boy Advance
- Released
- 25 July 2003 (JP)
- 11 November 2003 (NA)
- 5 December 2003 (EU)
- Genre
- Tactical role-playing
Facts from the source article.
Did You Know?
- The player is presented with a 3/4 camera view of a detailed gridded battlefield.
- Statistics include strength, which dictates attack power, and speed, which decides turn order.
- The game allows equipping warriors with katanas, spears, and other weapons.
Characters
The game follows the samurai Onimaru, who is joined by a varied cast that includes familiar faces from the PlayStation 2 Onimusha titles. Among the returning characters are Saika Magoichi, Ankokuji Ekei, Fūma Kotarō, and Akechi Mitsuhide. Onimaru fights the genma, eventually facing the infamous Nobunaga. New to this entry are chosen warriors granted the powers of the phoenix, tortoise, tiger, and dragon. These four animals represent the Chinese celestial guardians of the cardinal directions, a concept previously featured as a puzzle in Onimusha 2: Samurai's Destiny.
Reception
Onimusha Tactics earned a mixed reception, as reflected by its score on Metacritic. In Japan, Famitsu rated it 29 out of 40, while Game Informer published an average review before its U.S. release. GamePro's Rice Burner praised the item generation system, story, and characters, but had divided feelings about the gameplay. He noted that newcomers to strategy games would find it easy and fun, but its simple mechanics and shallow learning curve would bore experienced players. He also faulted the lack of character customization and the clash between cartoonish visuals and the dark narrative. Ultimately, he deemed it a solid choice for casual strategy fans.
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