Game Boy Advance Game Library of the 2000s Codexery

Boxing Fever

A first-person boxing game for the Game Boy Advance.

Boxing Fever, a first-person boxing title for the Game Boy Advance, was created by Digital Fiction and released by Majesco. It launched in North America on October 30, 2001, and in Europe on February 15, 2002. The game uses a link cable for multiplayer matches. Critics praised its inventive visuals, earning it positive reviews.

Quick Facts

Developer
Digital Fiction
Publisher
Majesco
Released
October 12, 2001 (NA); February 15, 2002 (EU)
Genre
Boxing
Modes
Single player, multiplayer
Platforms
Game Boy Advance

Facts from the source article.

Gameplay

The game presents the action from the fighter's perspective, using a graphical engine that creates an illusion of 3D. The player punches and blocks with the d-pad, and weaves to avoid punches using the shoulder buttons. Four championships are available from the start, with no requirement to unlock them through performance. The game lacks a battery save feature, relying instead on an 8-digit password system.

Reception

Boxing Fever received generally favorable reviews according to Metacritic. Critics praised its graphics and control scheme. IGN's Craig Harris awarded it an Editor's Choice Award, comparing it to Nintendo's Punch-Out!! series and noting its frantic pace. Eurogamer's Tom Bramwell felt it successfully carried on the Punch Out!! legacy on the Game Boy Advance and praised the animation. GameZone's Michael Lafferty noted the game felt realistic. Criticism centered on repetitive fights, the password save system, and limited content. GameSpot's Ryan MacDonald found the control scheme contributed to repetitiveness and lamented the lack of a battery save. Bramwell called the password system atrocious, comparing it unfavorably to that of GT Advance Championship Racing.

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