Game Boy Advance Game Library of the 2000s Codexery

Rayman: Hoodlums' Revenge

Rayman and Globox in an isometric adventure.

This 2005 Game Boy Advance title, developed by Digital Eclipse and published by Ubisoft, is a platformer that picks up after Rayman 3: Hoodlum Havoc. It stands out as the first game in the series to use an isometric viewpoint.

Quick Facts

Developer
Digital Eclipse
Publisher
Ubisoft
Designer
  • Rafael Baptista
  • Ryan Slemko
  • Eric Emery
  • Christoph Sapinsky
Programmer
  • Rafael Baptista
  • Adam Leggett
  • Darren Schebek
  • Pierre Tardif
Artist
  • Luc Velhulst
  • Jeff Faust
  • Tony Lupidi
  • Roberta Brandão
Composer
Mashi Hasu
Series
Rayman
Platforms
Game Boy Advance

Facts from the source article.

Did You Know?

Gameplay

The game is an isometric platformer that incorporates puzzle elements. Players control Rayman and Globox across levels, using Rayman's default attack, hover jump, and climbing abilities. Adventuring elements require finding switches to progress. Completing levels yields points based on gems, lums, freed Teensies, and defeated enemies, with Murfy stamps awarded for high scores to unlock extra levels.

Plot

Rayman and Globox are sleeping in a forest when Globox, disturbed by the Black Lum André, wakes to a strange sound and goes missing. Rayman learns from Murfy that the Hoodlums are cloning Reflux, an antagonist from Rayman 3, and must destroy the Infernal Machine that makes potent plum juice. Meanwhile, André slowly takes over Globox, causing mood swings. After reuniting, they save Teensies and defeat bosses. In the Pit of Endless Fire, André fully controls Globox and announces his return. Rayman defeats the cloned Reflux created from Globox's body, and André's spirit leaves Globox's mouth. Globox wakes asking about breakfast, and the pair walk into the forest.

Release and reception

Ubisoft announced the game in February 2005, stating it would release on the same day as Rayman DS. Rayman: Hoodlums' Revenge received mixed or average reviews on Metacritic. GamePro's GameGirl praised the music and sound effects but criticized the linear, repetitive gameplay and the isometric camera angle, which made navigation difficult and caused clumsy diagonal controls. GamesRadar+ called it visually appealing but faulted the isometric viewpoint and level design.

Frequently Asked Questions

Who designed Rayman: Hoodlums' Revenge?

Rayman: Hoodlums' Revenge was designed by Rafael Baptista, Ryan Slemko, Eric Emery and Christoph Sapinsky.

Who composed the music for Rayman: Hoodlums' Revenge?

The music for Rayman: Hoodlums' Revenge was composed by Mashi Hasu.

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