Shaman King: Legacy of the Spirits
Two versions of a spirit-collecting RPG based on Shaman King.
Konami released two Game Boy Advance role-playing games based on the Shaman King series on February 8, 2005: Soaring Hawk and Sprinting Wolf. Both versions share an identical story, gameplay, characters, and locations. Their only difference lies in the exclusive spirits each contains, so players must trade between the two using a Game Link Cable to obtain every spirit.
Quick Facts
- Developer
- Konami Computer Entertainment Japan
- Publisher
- Konami Digital Entertainment America
- Designer
- Nobuhiro Yamada
- Released
- February 8, 2005 (NA)
- Genre
- Role-playing
- Modes
- Single player
- Platforms
- Game Boy Advance
Facts from the source article.
Gameplay
Shaman King: Legacy of the Spirits is a role-playing game and the first of its kind in the Shaman King series. Players take on the role of Yoh Asakura, a young shaman who can talk to spirits. Together with his partner, the samurai spirit Amidamaru, he fights other shamans to earn the title of Shaman King. As the story moves forward, Yoh travels to different spots on a world map where he must complete tasks for the locals. These tasks might involve going somewhere, speaking with someone, or gathering objects. Once the tasks are done, a new area on the map becomes available. While moving through these areas to finish the tasks, random fights with a spirit or another shaman can break out. If a fight gets too tough, the player can run away. Save points are placed around the game and fully restore health. To capture spirits, the player either beats them in battle or weakens them and then uses an item called a mortuary tablet. Battles are one-on-one, turn-based fights that go on until one shaman has knocked out all of the opponent's spirits. The player can carry up to twenty captured spirits at once, but only six can be used in a single battle. During a turn, the player can choose to attack, swap the active spirit for another from the roster, or use an item from the inventory to heal or fix status problems like sleep or poison. The goal is to reduce the enemy spirit's health to zero. Each spirit has up to six attacks, which can be used between 20 and 30 times per battle, with some special attacks limited to just five uses. Attacks are linked to elemental types, and some types work better or worse against certain opponent spirits. After winning a fight, Yoh and his spirits earn experience points and yen. As spirits gain experience, they level up, boosting their attack power and health. Every five levels, they learn new attacks. When Yoh levels up, he becomes able to command stronger spirits and can merge spirits to create new ones. Every ten levels, he can merge more powerful types, and some spirits can only be obtained this way. To collect all 177 spirits, the player must merge, beat, and trade spirits between the Soaring Hawk and Sprinting Wolf versions using a Game Link Cable.
Frequently Asked Questions
Who developed Shaman King: Legacy of the Spirits?
Shaman King: Legacy of the Spirits was developed by Konami Computer Entertainment Japan.
Who published Shaman King: Legacy of the Spirits?
Shaman King: Legacy of the Spirits was published by Konami Digital Entertainment America.
Who designed Shaman King: Legacy of the Spirits?
Shaman King: Legacy of the Spirits was designed by Nobuhiro Yamada.
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