Unreal Tournament 2003
A multiplayer-focused arena shooter with diverse combat modes.
Unreal Tournament 2003 is a first-person arena shooter video game developed by Epic Games and Digital Extremes, and published by Infogrames under the Atari brand name. It is part of the Unreal franchise and serves as a sequel to 1999's Unreal Tournament, primarily designed for multiplayer gaming. The game's demo achieved a record 1.2 million downloads, and its underlying Unreal Engine was widely licensed for titles such as the Tom Clancy's Rainbow Six series, Splinter Cell, and America's Army.
Quick Facts
- Developer
- Epic Games; Digital Extremes
- Publisher
- Infogrames; MacSoft (OS X)
- Designer
- Cliff Bleszinski
- James Schmalz
- Shane Caudle
- Programmer
- Steve Polge
- Composer
- Kevin Riepl; Starsky Partridge
- Series
- Unreal
- Engine
- Unreal Engine 2
- Platforms
- Windows
- Mac OS X
- Linux
Facts from the source article.
Reception
GameSpot named Unreal Tournament 2003 the best computer game of October 2002. It won GameSpot's annual Best Graphics (Technical) on PC award and was nominated for Best Multiplayer Action Game on PC. The Academy of Interactive Arts & Sciences nominated it for Outstanding Achievement in Visual Engineering at the 6th Annual Interactive Achievement Awards. In the United States, the game sold 360,000 copies and earned $13.6 million by August 2006, making it the country's 45th-best-selling computer game and best-selling Unreal title since January 2000. Combined sales of all Unreal computer games from January 2000 to August 2006 reached 1.8 million units in the US. In December 2002, the Verband der Unterhaltungssoftware Deutschland awarded it Gold for sales of at least 100,000 units in Germany, Austria, and Switzerland. Worldwide, the game sold over 800,000 copies in its first month.
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