Baldur's Gate 3 Codexery

Mind Flayers

Parasitic cephalopod-like humanoids that infect brains with Illithid tadpoles.

Mind Flayers, also known as Illithids, are a parasitic race central to the narrative of Baldur's Gate 3. They are the source of the Illithid parasites infecting the brains of the player's party, and the party seeks to cure themselves of these parasites. The game's combat and dialogue systems are modeled on Dungeons & Dragons 5e, where outcomes are determined by rolling a twenty-sided die. Mind Flayers are encountered as enemies throughout the game, and their presence drives the main quest. The game's setting, the Forgotten Realms, includes mind flayers as monsters, and the first act is primarily set around a mind flayer ship wreckage.

Quick Facts

Race
Illithid
Leadership
Elder Brain (collective hive mind)

Lore & Background

Mind Flayers are a race featured in Baldur's Gate 3, which takes place in the Forgotten Realms setting of Dungeons & Dragons. The game's narrative begins with the party infected by Illithid parasites, which are tadpoles implanted into their brains. These parasites are central to the conflict, as the party seeks to cure themselves. The game's first act is set around a mind flayer ship wreckage, indicating the presence of a Nautiloid vessel. The game's mechanics include dice rolls for outcomes, and Mind Flayers are among the monsters encountered. The game's narrator, Amelia Tyler, acts as the dungeon master, recounting the world and the player's thoughts.

Reader's Guide

In Baldur's Gate 3, Mind Flayers are encountered as enemies. The game's combat is turn-based, modeled on D&D 5e, with dice rolls determining outcomes. Players can exploit environmental elements like explosive barrels against enemies. The game includes 288 quests, some mutually exclusive, and companions have their own side quests. Players can set up camp to rest and talk with companions. The game supports single-player and multiplayer modes. The maximum player level is 12, and players can multiclass. The game's narrative choices impact the party and the wider world.

Frequently Asked Questions

What powers do Mind Flayers have?

These predators utilize strong telepathy and psionic manipulation to dominate minds without physical combat. Their society functions under a collective hive mind led by an Elder Brain that coordinates attacks across the Underdark.

How does their story arc conclude?

The narrative concludes when players choose to either destroy the controlling Elder Brain or embrace ceremorphosis to lead the new hive. Regardless of the choice, the immediate threat of the Absolute cult is resolved by ending the forced transformation process.

What players say: Player verdict on Baldur's Gate 3 — Rotten Tweets

More in Factions & Groups

Related in Baldur's Gate 3

Links follow this subject's own source article.

Elsewhere in Baldur's Gate 3

Spotted an error? Know more?

Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced

Comments

Loading…
Open in the interactive codex →