Bleach: Shattered Blade
A Wii fighting game with an original arrancar character.
Bleach: Shattered Blade, known in Japan as Bleach Wii: Hakujin Kirameku Rondo, is a 3D fighting game featuring the cast of the Bleach anime and manga. Developed by Polygon Magic and published by Sega for the Wii, it allows players to swing characters' swords using the Wii Remote. The game is notable for introducing an original character designed by Sega in conjunction with Bleach creator Tite Kubo.
Quick Facts
- Developer
- Polygon Magic
- Publisher
- Sega
- Released
- JP · December 14, 2006 · NA · October 9, 2007 · AU · February 28, 2008 · EU · February 29, 2008
- Genre
- Fighting game
- Modes
- Single-player, multiplayer
- Platforms
- Wii
Facts from the source article.
Lore & Background
The game's plot centers on a self-made arrancar named Arturo Plateado, who stormed Soul Society a thousand years prior to the start of Bleach and was trapped beneath the Sōkyoku itself by the Gotei 13. When the Sōkyoku was destroyed during Ichigo Kurosaki's rescue of Rukia Kuchiki, the seal on Arturo broke and he was freed. He then impersonates various figures—including captains and lieutenants—to trick others into gathering pieces of the destroyed Sōkyoku, which he absorbs to grow more powerful. Depending on the game's outcome, he is either purified and defeated or obtains the Sōkyoku and decimates Soul Society.
Reader's Guide
Bleach: Shattered Blade is significant as one of the early Bleach video games to feature motion controls, using the Wii Remote for sword swings. Its inclusion of an original character, Arturo Plateado, co-designed by Tite Kubo, adds a unique element to the Bleach universe not found in the original manga or anime. The game received mixed reviews according to Metacritic, and in Japan, Famitsu gave it a score of 27 out of 40. While not a critical standout, it represents a cross-media collaboration between Sega and the franchise's creator, expanding the lore with a new arrancar antagonist. Its legacy lies in being a niche entry for Bleach fans and a demonstration of early motion-controlled fighting mechanics on the Wii.
Did You Know?
- Arturo Plateado is a self-made arrancar designed by Sega in conjunction with Bleach creator Tite Kubo.
- The game's plot involves Arturo impersonating captains and lieutenants to gather pieces of the destroyed Sōkyoku.
- Famitsu gave the game a score of 27 out of 40.
- The game was released in 2007 in Japan and 2008 in North America and Europe.
Development & Wii Remote Innovation
Bleach: Shattered Blade, known in Japan as Bleach Wii: Hakujin Kirameku Rondo, is a three-dimensional fighting game built around the cast of the Bleach anime and manga. It was developed by Polygon Magic and published by Sega, with a release window spanning 2006 to 2008 on the Nintendo Wii. One of its defining mechanical features is the use of the Wii Remote as a physical sword-swinging controller, allowing players to perform combat moves by actually swinging the peripheral through the air. This made the title a notable example of early Wii-era action games that leaned on motion controls to create a tactile, physical combat experience. The game translates the manga's sword-fighting aesthetic into an interactive 3D arena format, giving fans a hands-on way to engage with the franchise's signature blade combat.
The Arturo Plateado Collaboration
One of the most distinctive aspects of the game is the creation of an entirely original character, Arturo Plateado, designed through a direct collaboration between Sega and Bleach manga creator Tite Kubo. This was not a recycled figure from the source material but a purpose-built character crafted specifically to anchor the game's narrative. Arturo is described as a self-made arrancar, a designation that sets him apart from the typical arrancar lineage found elsewhere in the Bleach universe. His introduction represents a rare instance of a manga's creator working hand-in-hand with a game publisher to expand the franchise's roster in a medium outside the printed pages. The character serves as the central antagonist and narrative driver of the entire title, giving the game a unique story spine that distinguishes it from other Bleach tie-in games that primarily rely on assembling existing cast members into a fight roster.
Plot & Branching Narrative
The game's story centers on Arturo Plateado, a self-made arrancar who had once attacked Soul Society and was then imprisoned beneath Sōkyoku Hill by the Gotei 13, an event that occurred two thousand years before the main Bleach storyline begins. That seal is shattered when the Sōkyoku meets its destruction in the course of Ichigo Kurosaki's mission to save Rukia Kuchiki, releasing Arturo from his long confinement. His method of operation involves adopting the identities of various figures, with his disguises spanning from captains all the way to zanpakutō spirits, all in an effort to deceive others into retrieving the broken fragments of the Sōkyoku so he can pull them into his body and amplify his strength. The narrative branches at its conclusion: depending on how the player navigates the game, Arturo may be cleansed and ultimately bested, or he may claim the Sōkyoku for himself and go on to ravage the Soul Society.
Critical Reception
Bleach: Shattered Blade met with a generally mixed critical response upon its release. On the review aggregation platform Metacritic, the title was classified as receiving 'mixed' reviews overall. In the Japanese market, the prominent gaming publication Famitsu evaluated the game with a panel of four reviewers, awarding it two sevens, one six, and one seven, which summed to a total score of 27 out of a possible 40. This score places the game in a middling tier within Famitsu's scoring system, suggesting that while the title had elements that resonated with individual reviewers, it also carried notable shortcomings that prevented a stronger consensus rating. The mixed reception is consistent with the broader pattern seen in many anime and manga tie-in fighting games of the era, where faithful character rosters and franchise recognition did not always translate into universally praised gameplay or design execution.
Frequently Asked Questions
What is Bleach: Shattered Blade?
It is a 3D fighting game built around the cast of the Bleach anime and manga, released for the Nintendo Wii between 2007 and 2008. In Japan it carried the title Bleach Wii: Hakujin Kirameku Rondo.
What makes Bleach: Shattered Blade different from other Bleach titles?
Combat is driven by physically swinging the Wii Remote to slash with each character's sword, giving fights a motion-based feel. The game also added a brand-new arrancar who did not appear in the manga or anime.
Who developed and published Bleach: Shattered Blade?
Polygon Magic handled the development work, while Sega served as the publisher for the Wii release.
Who created the original arrancar in Bleach: Shattered Blade?
The character was designed through a collaboration between Sega and Bleach series creator Tite Kubo, making it a one-off addition tied specifically to this game.
What platform and era does Bleach: Shattered Blade belong to?
It is a Wii-exclusive title that shipped during the 2007–2008 window, placing it squarely in the console's early-adopter era.
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