Warhammer 40,000: Chaos Gate
Turn-based tactical combat with Ultramarines against Chaos forces.
In the gothic sci-fi setting of Warhammer 40,000, Chaos Gate puts players in charge of Ultramarines squads fighting the Word Bearers Traitor Marines, Chaos Demons, and the Chaos Lord Zymran. A 2022 sequel, Daemonhunters, followed.
Quick Facts
- Developer
- Random Games
- Publisher
- Strategic Simulations
- Producer
- Steven J. Clayton; Scott Evans
- Designer
- Steven J. Clayton
- Programmer
- Drew Gugliotta
- Artist
- Tony Nichols
- Writer
- Keith Ferrell
- Composer
- Jim Crew
Facts from the source article.
Did You Know?
- Chaos Gate was a finalist for Computer Gaming World's 1998 'Best Strategy' award, which went to StarCraft.
- Richie Shoemaker of PC Zone called it a title that 'slowly grabs hold of you and keeps you entertained throughout its duration'.
- The editors of Computer Gaming World noted 'some weak AI hampered its turn-based squad-level combat'.
Gameplay
The game is turn-based on a gridded playing screen. Each turn an Ultramarine can take actions up to its Action Points limit, including moving, firing a weapon, or throwing a grenade. The Chaos AI then takes its turn. Players command squads, vehicles, and characters from the Space Marines Codex. An experience system lets Space Marines improve statistics through missions. Marines can be assigned to Tactical, Assault, Devastator, or Terminator Squads, and additional weaponry is found in weapon crates on campaign maps.
Development
Under the hood, Chaos Gate runs on a tweaked version of the Soldiers at War engine. Built by Random Games and first put out by Strategic Simulations, the title initially launched for Windows 95 and 98, though it now works on modern Windows. Hasbro Games later sold it alongside Final Liberation: Warhammer Epic 40,000. GOG Ltd brought it back as a digital release in 2015.
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