Shadowrun Codexery

Sega Genesis Shadowrun

Joshua, Mr. Johnsons and an open Seattle, 1994.

Shadowrun for the Sega Genesis is an action role-playing game developed by BlueSky Software and released in 1994 in North America and Asia only. The second video game based on FASA's tabletop game, it is more open-ended than the 1993 Super NES game, putting the player in control of Joshua in top-down real-time battles.

Quick Facts

Platform
Sega Genesis
Developer
BlueSky Software
Released
1994 (North America and Asia)
Protagonist
Joshua
Starting classes
  • Samurai
  • decker
  • gator shaman
Jobs
From Mr. Johnsons in clubs and bars

Reader's Guide

Most areas open up early and are reached mainly by taxi, with visas or a helicopter for some. Money and Karma, which is spent freely on stats, come from shadowruns offered by Mr. Johnsons in clubs and bars: gang raids, extractions, courier jobs, ghoul hunts or Matrix runs, with pay shaped by Joshua's negotiation skill. Joshua starts as a samurai, a decker or a gator shaman, which sets only his opening stats and gear; only shamans and allied mages can use magic, and heavy cyberware weakens it. Other shadowrunners can be hired for a single run or, at ten times the price, for life. Joshua's cyberdeck carries hacking utilities, and stolen files sell for anything up to 12,000 nuyen.

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