Quake Codexery

Air Strafing

A movement exploit originating from a bug in Quake II that allows players to exceed intended speed caps through precise strafing and mouse movements.

Air strafing is a technique used to increase a player's movement speed in computer games based on the Quake engine and its successors, most of which are first-person shooters, by jumping and turning one direction or the other with the mouse and using the strafe keys.

Quick Facts

Type
Airborne movement technique
Franchise
Quake
First appeared
Quake (1996)
Most iconic in
Quake III Arena (1999)
Engine family
  • id Tech 1
  • id Tech 2
  • id Tech 3
Related techniques
  • Bunny hopping
  • Rocket jumping
  • Air acceleration
Developer
id Software

Lore & Background

Strafe-jumping was a result of a bug in the code base of the 1997 first-person shooter video game Quake II. In sequels it was decided to be kept intact, as it had become a standard technique used by players.

Reader's Guide

Strafe-jumping requires a precise combination of mouse and keyboard inputs. The player holds the move forward key, accelerates to maximum walking speed, jumps while holding a strafe key, and moves the mouse slowly in the direction they are strafing while airborne. To prevent speed loss from ground friction, the player immediately jumps again on landing. Switching the direction of strafing and mouse movement compensates for the curved trajectory. Sustained strafe-jumping is mainly a matter of muscle memory.

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