Strafe Jumping
Master the advanced movement techniques of Quake Live, including strafe jumping.
via Wikipedia: Strafing (video games) · see source
Strafe-jumping is a movement technique in Quake Live that allows players to gain speed by combining forward movement with strafing and mouse movements. As players get more advanced, they use other tricks and techniques such as rocket and strafe jumping.
Quick Facts
- Developer
- id Software
- Engine
- Quake Engine
- Mechanic type
- Movement Exploit; Intended Feature
Reader's Guide
In Quake Live, strafe jumping is used to navigate the 3D environment more quickly. It is also a key technique in the Race game mode, where players must get from one point to another as fast as possible using strafe jumping, rocket jumping, and other techniques.
Did You Know?
- Strafe jumping is used in the Race game mode, which uses PQL physics so the player moves faster than usual.
- In Clan Arena mode, players can rocket jump and plasma climb with no health penalty.
Frequently Asked Questions
What does Strafe Jumping actually do?
This technique allows players to exceed normal movement speeds by combining jumps with strafe keys and mouse rotation. It relies on specific physics interactions within the id Tech engine to build momentum.
How do I execute this maneuver in-game?
You must hold a jump key while pressing a strafe direction and turning your view perpendicular to that movement repeatedly. Consistency in timing is required to maintain maximum velocity without losing speed.
Is using Strafe Jumping considered cheating?
Although it breaks the standard speed cap, id Software intended these physics for high-level play rather than fixing them as errors. It remains a fundamental part of competitive movement in the franchise.
More in Combat & Movement
Elsewhere in Quake
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