Bunny Hopping
A speedrunning technique that changed Quake done Quick forever.
Stratemeyer Syndicate · Public domain
Bunny hopping is a technique used in Quake speedrunning that enables players to move more quickly through levels.
- Primary Function
- Momentum conservation and speed increase
- Gameplay Impact
- Alters movement speed and trajectory
Lore & Background
According to the source article, bunny hopping was discovered and used in the Quake done Quick series. The technique was largely responsible for the time improvement in Quake done Quick with a Vengeance, which is over four minutes faster than its predecessor. The source does not specify whether bunny hopping was used in earlier Quake done Quick runs such as the original or Quake done Quicker.
In Their Own Story
The Quake done Quick team, a group of collaborative speedrunners, discovered that bunny hopping could dramatically improve their times. The source highlights that the Quake done Quick with a Vengeance run succeeded Quake done Quicker and the original Quake done Quick movie. By using bunny hopping, runners could complete levels faster than ever before, leading to a total time of 0:12:23 on the hardest difficulty level. This feat was so notable that Slashdot featured the movie on its front page, and the machinima movies of Quake done Quick became far more popular than conventional speedruns, with some distributed with gaming magazines and posted on news sites.
Reader's Guide
The source article does not provide a guide on how to perform bunny hopping.
Did You Know?
- Bunny hopping enabled runners to move much more quickly through levels and allowed them to save rockets and grenades for other tricks.
- The Quake done Quick with a Vengeance speedrun is over four minutes faster than its predecessor, largely made possible by the discovery of bunny hopping.
Gallery






Frequently Asked Questions
What is bunny hopping in Quake?
Bunny hopping is a movement technique that exploits the id Tech engine's physics to allow players to conserve and increase momentum. By repeatedly jumping while strafing, players can bypass standard speed caps and travel significantly faster than normal running.
Which game popularized bunny hopping as a core mechanic?
While the technique originated in the original Quake engine, it became a defining element of competitive play during the release of Quake II. This era cemented strafe jumping as an essential skill for mastering level traversal and combat encounters.
How does a player perform bunny hopping correctly?
Players must execute rhythmic jumps while simultaneously strafing left or right to build up velocity without losing momentum upon landing. Mastering the timing of these inputs allows for sustained high-speed aerial maneuvers across the map.
Why is bunny hopping critical in competitive Quake matches?
In high-level play, this mechanic transforms standard maps into dynamic obstacle courses where movement speed dictates survival and engagement opportunities. Players who cannot maintain momentum are often outmaneuvered by opponents utilizing advanced strafe techniques.
Does bunny hopping change the game's story or lore?
No, bunny hopping is purely a mechanical exploit of the source code and has no impact on the narrative, character powers, or canonical events within the Quake universe. It exists solely as a tool for players to manipulate physics for competitive advantage.
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