Quake Codexery

Quake III Arena (1999)

The greatest warriors of all time fight for the amusement of the Vadrigar in the Arena Eternal.

Quake III Arena is a 1999 first-person shooter game developed by id Software. The third installment of the Quake series, Arena differs from previous games by excluding a story-based single-player mode and focusing primarily on multiplayer gameplay. The single-player mode is played against computer-controlled bots. It features music composed by Sonic Mayhem and Front Line Assembly founder Bill Leeb. Notable features include a minimalist design, extensively customizable settings, and advanced movement features such as strafe-jumping and rocket-jumping.

Quick Facts

Developer
id Software
Release year
1999
Engine
id Tech 3
Genre
First-person arena shooter
Primary platform
PC (Windows)
Max players per match
32

Lore & Background

The game's story is brief: 'the greatest warriors of all time fight for the amusement of a race called the Vadrigar in the Arena Eternal.' The introduction video shows the abduction of a warrior, Sarge, while making a last stand. Continuity with prior games in the Quake series and Doom is maintained by the inclusion of player models and biographical information.

Reader's Guide

In Quake III Arena, the player progresses through tiers of maps, combating different bot characters that increase in difficulty, from Crash (at Tier 0) to Xaero (at Tier 7). Weapons appear as level items, spawning at regular intervals in set locations on the map. If a player dies, all weapons are lost and they receive the spawn weapons for the current map, usually the gauntlet and machine gun. Players also drop the weapon they were using when killed, which other players can then pick up. Gameplay modes include Free for All, Team Deathmatch, Tournament (1v1), and Capture the Flag.

Did You Know?

More in History & Community

Elsewhere in Quake

Spotted an error? Know more?

Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced

Comments

Loading…
Open in the interactive codex →