Quake Codexery

Combat & Mechanics

15 entries in the Quake compendium.

Bunny HoppingA speedrunning technique that changed Quake done Quick forever.Rocket JumpingRocket jumping is a technique of using explosive knockback to launch the shooter into the air, popularized by…Strafe JumpingMaster the advanced movement techniques of Quake Live, including strafe jumping.InvulnerabilityA shimmering blue shield grants temporary immunity to all harm in the chaotic arenas of Quake.ChainsawA portable handheld power saw that cuts with a rotating chain.Slide JumpingContinue the fight against the Strogg in Quake 4.Rocket LauncherHigh-explosive artillery defining arena combat and movement physics since 1996.NailgunA storm of steel nails that turns every hallway into a kill zone.Air StrafingA movement exploit originating from a bug in Quake II that allows players to exceed intended speed caps…BFG-10KThe BFG: A legendary weapon from id Software, appearing in both Doom and Quake series.FragOne kill, one frag, one step closer to the top of the scoreboard.ArenaA sealed box of steel where every jump is a decision and every second is a kill.Team DeathmatchTwo teams, one arena, and the physics engine as your greatest ally.Capture the FlagTwo flags, two bases, one relentless sprint through enemy territory.Last Man StandingNo respawns. No mercy. Only one walks out alive.
Browse Combat & Mechanics in the interactive codex →

Frequently asked questions about Quake · How this site is sourced