Quake Codexery

Strogg Invasion

Humanity's last stand against the Strogg.

Strogg Invasion

Quake II is a 1997 first-person shooter game developed by id Software and published by Activision. It is the second installment of the Quake series, following Quake. Developed over the course of a year, Quake II was released on December 9, 1997. In contrast to the first game, which featured a combination of science fiction and fantasy elements, Quake II entirely drops the latter elements and is set during humankind's war against a rogue alien race known as the Strogg, half-mutant half-machine creatures whose homeplanet, Stroggos, is the target of the humans' invasion force. The player takes the role of a space marine (referred to as Bitterman) as he crash-lands on the planet and, being the last survivor of his squad, is tasked with completing a series of missions to cripple the Strogg and end their plans to conquer Earth. The game's storyline is continued in its expansions, including one tying in Quake II and the first game, and Quake 4. The game's heavy metal soundtrack was provided by Sascha Dikiciyan.

Faction
Strogg
First Appearance
Quake II
Setting
Stroggos
Protagonist Title
unnamed space marine
Status
Ongoing War
Affiliation
Antagonists (Quake II, Quake 4)
Nature
half-mutant half-machine creatures

Lore & Background

Quake II takes place in a science fiction environment set against the backdrop of a war between humanity and an alien race known as the Strogg, who capture and convert organic creatures into horrific cyborgs for their war machine. In the single-player game, the player assumes the role of a Marine named Bitterman taking part in 'Operation Alien Overlord', a desperate attempt to end the war by launching a counter-offensive on the alien home planet of Stroggos. Most of the other soldiers are captured or killed as soon as they approach the planned landing zone. Bitterman survives because another Marine's personal capsule collided with his upon launch, causing him to crash far short of the landing zone. Bitterman fights his way through the highly industrial Strogg city, destroying strategic objectives along the way, and finally kills the Strogg leader, the Makron, in his orbital asteroid base.

In Their Own Story

The air on Stroggos hung heavy with industrial smoke and the stench of oil. Through the cracked visor of his helmet, Bitterman watched the horizon ripple as Strogg patrols moved through the city like metallic locusts. There was no sound of engines, only the hum of their cybernetic limbs. He tightened his grip on the railgun; today was not about defense anymore. It was about striking back at the source before the Strogg completed their plans to conquer Earth. He had to steal a Tank Commander's head to open a door, call down an air-strike on a bunker, and ultimately kill the Makron in his orbital asteroid base.

Reader's Guide

Quake II is a first-person shooter, in which the player shoots enemies from the perspective of the main character. The gameplay is very similar to that featured in Quake, in terms of movement and controls, although the player's movement speed has been slowed down, and the player now has the ability to crouch. The game retains four of the eight weapons from Quake (the Shotgun, Super Shotgun, Grenade Launcher, and Rocket Launcher), although they have been redesigned visually and made to function in slightly different ways. The six new weapons are the Blaster, Machine Gun, Chain Gun, Hyperblaster, Railgun, and BFG10K. The Quad Damage power up from Quake is present in Quake II, and new power-ups include the Ammo Pack, Invulnerability, Bandolier, Enviro-Suit, Rebreather, and Silencer. The single-player game features mission-based objectives, CGI cutscenes, non-hostile captured comrades, larger levels, a hub system, and enemies that show visible wounds after damage. The multiplayer portion can be played as free-for-all deathmatch, cooperative single-player, 1 vs 1, or Capture the Flag. Eight specifically designed deathmatch levels were added via a free patch. Players can choose from three player models (male marine, female marine, male cyborg) and customize skins.

Did You Know?

Frequently Asked Questions

What is the Strogg Invasion?

This term describes the conflict where the cybernetic Strogg race attacks Earth, prompting humanity to launch a counter-offensive against their homeworld, Stroggos. This campaign forms the core narrative of Quake II.

Who leads the human resistance during this event?

Players control a space marine known as Bitterman, who crash-lands on Stroggos after his squad is wiped out. He becomes the sole survivor tasked with dismantling the alien war machine from within.

What kind of enemies are the Strogg?

The Strogg are a hive-minded faction of half-machine, half-mutant creatures that capture organic life to convert them into cyborgs for their army. They serve as the primary antagonists throughout Quake II and later appear in Quake 4.

What is humanity's main objective on Stroggos?

Humanity invades Stroggos in a desperate attempt to cripple the alien infrastructure and end the ongoing war for survival. The goal is to stop the cybernetic conquest before Earth is completely overrun.

Is the conflict resolved after the campaign ends?

The status of this conflict remains an ongoing war within the established lore timeline. Despite the successful missions on Stroggos, humanity continues to fight for survival against this relentless technological threat.

More in Campaigns & Lore

Related in Quake

Links follow this subject's own source article.

Elsewhere in the Quake universe

Spotted an error? Know more?

This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record

Comments

Loading…
Open in the interactive codex →