Slide Jumping
Continue the fight against the Strogg in Quake 4.
Quake 4 is a 2005 first-person shooter game developed by Raven Software and published by Activision. It is the fourth title in the Quake series, after the multiplayer Quake III Arena, and a sequel to Quake II. The game has an increased emphasis on single-player gameplay compared to previous installments.
Quick Facts
- Engine
- id Tech 4
Lore & Background
The Quake 4 single player mode continues the story of Quake II by pitting the player against cyborg alien race known as the Strogg. The game follows the story of a Marine Corporal named Matthew Kane who is joining the elite Rhino Squad. Following the success of the protagonist of Quake II in destroying the Strogg's leader, the Makron, Rhino Squad is tasked with spearheading the mission to secure the aliens' home planet Stroggos.
Reader's Guide
The player movement in Quake 4 is similar to that in Quake III Arena and Quake Live, but with the additions of ramp jumping and crouch slides. Crouch slides give players the ability to maintain speed by sliding around corners. Ramp jumps allow players to gain extra height from jumping as they reach the top of an inclined object, which while present in the original Quake and Quake II was not included in Quake III Arena. Multiplayer modes are Deathmatch, Team Deathmatch, Tourney, Capture the Flag, Arena CTF and DeadZone. Notable additions to play are the ability to send shots through the teleporters and the advancement of the game physics provided by the new technology including the ability to bounce grenades and napalm fire off of jump-pads.
Did You Know?
- Quake 4 includes built-in bot support.
- The game's budget was $15 million.
- The Xbox 360 version of Quake 4 was released at the launch of the Xbox 360 and is Xbox Live compatible.
- A 'Special DVD Edition' was released, including promotional material and the game Quake II with its expansions The Reckoning and Ground Zero.
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