Hammerfight
A physics-based game of swinging weapons and aerial combat.
Hammerfight, originally called Hammerfall, is a 2D physics-based game. Kranx Productions and 1C published it for Windows in 2009. A version titled Age of Hammer Wars launched in 2010 for PlayStation minis and iOS. The game later appeared in the 2011 Humble Indie Bundle 3, where its engine was made open-source.
Quick Facts
- Developer
- Konstantin Koshutin
- Publisher
- Kranx Productions
- Genre
- Action
- Modes
- Single-player
- Platforms
- Windows
- Linux
- Mac OS X
Facts from the source article.
Did You Know?
- The underlying engine, Haaf's Game Engine, was made cross-platform and open-sourced after the Humble Indie Bundle re-release.
- Ryan C. Gordon ported the game and engine to Linux and Mac OS X for the bundle.
Gameplay
In Hammerfight, players control a hovering vehicle with a weapon attached by a chain. The game uses realistic physics: swinging the vehicle in circles builds up centripetal force, which gives the weapon enough kinetic energy to damage enemies. The demo offered six weapon types, split between four melee and two ranged options. Players can choose a play style, like a slow, heavily armored fighter using hammers or maces for powerful but slow hits, or a fast, lightly armored sword user who lands quick but weaker strikes. The main challenge involves keeping the weapon spinning, landing solid hits on foes, and dodging enemy attacks. Weapon choice matters: blades work best against unarmored targets, while heavy blunt weapons are more effective against armor. Players can equip two weapons at once, mixing different weights and types to find a pair that suits their preferred tactics.
Frequently Asked Questions
Who developed Hammerfight?
Hammerfight was developed by Konstantin Koshutin.
Is Hammerfight single-player or multiplayer?
Hammerfight offers single-player play.
More in PlayStation Portable Game Library of the 2000s
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