Game Boy Advance Game Library of the 2000s Codexery

Nicktoons: Freeze Frame Frenzy

Photograph misplaced Nicktoons to send them home.

Nicktoons: Freeze Frame Frenzy is a 2004 Game Boy Advance game featuring characters from various Nickelodeon animated series. Its gameplay resembles that of the PC Engine title Gekibo: Gekisha Boy, a photography-based game with cartoon visuals. A prototype of a cancelled PlayStation 2 version, under the working title Nicktoons: Snap Shot, was discovered in 2021.

Quick Facts

Developer
Altron
Publisher
THQ
Director
Yusuke Sato
Programmer
Masahiro Horiguchi; Yoshio Umemoto
Artist
  • Yusuke Sato
  • Yuhei Fujita
  • Yotaro Doi
  • Hidekazu Komori
  • Marika Tanimoto
Composer
Tomoyoshi Sato
Released
September 27, 2004 (NA); November 26, 2004 (EU)
Modes
Single-player

Facts from the source article.

Story

Characters from multiple Nickelodeon worlds have been misplaced into each other's worlds. Jimmy Neutron sends Danny Phantom, Arnold Shortman, SpongeBob SquarePants, Tommy Pickles, Otto Rocket, and Timmy Turner to photograph the misplaced characters with his Neutrino-Cam 4000, a camera that also teleports them back. The player later learns Zim caused the mess; Jimmy flies to Zim's ship and stops his scheme, then takes a group photo as Zim plans his next takeover attempt.

Gameplay

In each level, the player must reach a set number of points to progress. Points are earned by photographing out-of-place characters (worth 1,000 points each), level-specific characters, a certain number of characters intended for a specific universe (usually six), and six of a certain paraphernalia within the level (such as jellyfish in Bikini Bottom). Other objectives are worth 10 points each, and bonus points are awarded for clearing them. The player's camera can be damaged by mechanical bolts rolling on the ground; photographing a bolt disposes of it. If a bolt reaches the player, the character bounces back without taking damage, but the camera loses energy. If the camera's energy meter is fully drained, it breaks and Jimmy Neutron must repair it while the player is offered the option to continue. The player fails a level if the required goal score is not met. At the end of each world, the character faces a robot boss built to resemble another character. To defeat the boss, the player must photograph it multiple times: the first flash stuns the boss, and a subsequent flash delivers a blow. During boss battles, the bosses also fling mechanical bolts that damage the camera. Before each boss battle, the player's character and the boss have a conversation that varies depending on which character the player is using; the conversation is longer if the player uses a character from the same show as the character the robot resembles.

Frequently Asked Questions

Who developed Nicktoons: Freeze Frame Frenzy?

Nicktoons: Freeze Frame Frenzy was developed by Altron.

Who published Nicktoons: Freeze Frame Frenzy?

Nicktoons: Freeze Frame Frenzy was published by THQ.

Who directed Nicktoons: Freeze Frame Frenzy?

Nicktoons: Freeze Frame Frenzy was directed by Yusuke Sato.

Who composed the music for Nicktoons: Freeze Frame Frenzy?

The music for Nicktoons: Freeze Frame Frenzy was composed by Tomoyoshi Sato.

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