Crushed Baseball
A non-licensed baseball game with supernatural mojo abilities.
In 2004, Griptonite Games and Summitsoft Entertainment released Crushed Baseball for the Game Boy Advance. This unlicensed sports title lets players build up mojo to unleash supernatural and comedic moves on the field. Planned PlayStation 2 and GameCube versions were scrapped when original publisher BAM! Entertainment went under. Critics gave the game a mixed reception.
Quick Facts
- Platforms
- Game Boy Advance
- Released
- August 31, 2004
- Modes
- Single-player, multiplayer
- Publisher
- Summitsoft Entertainment
- Developer
- Griptonite Games
Facts from the source article.
Gameplay
Crushed Baseball includes Exhibition, League, and Practice modes. Batters accumulate mojo by striking out opponents or reaching base, filling a meter that enables superhuman abilities. These special moves include throwing balls that saw through bats or hitting balls that plant themselves in the field. Extra mojo is earned by hitting targeted background objects. Two-player gameplay is supported via the Game Link Cable.
Development
BAM! Entertainment announced Crushed Baseball for PlayStation 2, GameCube, and Game Boy Advance in October 2002, with a planned March 2003 release. The console versions, originally titled Crushed Baseball 2004, promised cartoonlike 3D visuals, superpowers, playable mascots, and interactive ballparks. Financial issues led BAM! to cancel the console titles and eventually close in 2004. The Game Boy Advance version was developed by Griptonite Games, aiming for a fun-focused middle ground between young audiences and simulation fans.
Reception
Official US PlayStation Magazine gave a negative pre-release reception, calling the game pointless and likely baseball's worst on PS2 due to lacking MLB licensing. Frank Provo of GameSpot praised the game as a solid arcade-style title with smooth animations and detailed graphics, though he wished for licensed content. Nintendo Power described the graphics as sparse but crisp, and the gameplay as slow-paced and lacking, critiquing the interface for making it too easy to put the ball into play.
More in Game Boy Advance Game Library of the 2000s
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