Ed, Edd n Eddy: Jawbreakers!
A side-scrolling game based on the Ed, Edd n Eddy series.
In 2003, Climax Group and BAM! Entertainment brought the cul-de-sac trio to the Game Boy Advance. This 2D side-scroller, distributed in Europe by Acclaim Entertainment, sees Ed, Edd, and Eddy chasing jawbreaker cash. Critics likened its gameplay to The Lost Vikings. Reviews were mostly negative. Two more Ed, Edd n Eddy games followed: The Mis-Edventures in 2005 and Scam of the Century for the DS in 2007.
Quick Facts
- Developer
- Climax Group
- Publisher
- BAM! Entertainment
- Series
- Ed, Edd n Eddy
- Platforms
- Game Boy Advance
- Released
- March 25, 2003 (NA); 2003 (EU)
- Genre
- Side-scrolling
- Modes
- Single-player
- Director
- Brett Skogen
Facts from the source article.
Did You Know?
- On June 21, 2002, Crave Entertainment announced it had acquired the rights to create an Ed, Edd n Eddy video game for the Game Boy Advance, with a tentative late 2002 release date.
- On April 3, 2003, BAM! Entertainment announced it had shipped Jawbreakers! to retailers.
- Cartoon Network later released two other games based on the series: Ed, Edd n Eddy: The Mis-Edventures in 2005 and Ed, Edd n Eddy: Scam of the Century for Nintendo DS in 2007.
Gameplay
In this game, you take charge of the three Eds as they try to gather raffle tickets for an endless supply of jawbreakers. Across 29 levels, they earn cash, tackle physics-based challenges, chat with other kids, and uncover secret items. You control one Ed at a time, switching between them on the fly. Each has a special skill: Ed delivers head-butts, Double D wields a slingshot or wrench and flips context-sensitive switches, and Eddy uses a hypnotic wheel or jetpack. Some levels open and close with cut-scenes.
Reception
Ed, Edd n Eddy: Jawbreakers! received generally unfavorable reviews, with a Metacritic rating of 49 out of 100 based on five critic reviews. IGN's Craig Harris criticized the lack of a tutorial and the game's timing, as its design was based on The Lost Vikings, which had shipped as a Game Boy Advance conversion a week earlier. Others noted the absence of indication of time needed to complete levels alongside each level's time limit. Nintendo Power observed that the characters' unusual strides made movement slow and unpredictable.
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