Game Boy Advance Game Library of the 2000s Codexery

Snood 2: On Vacation

A puzzle sequel matching colorful snoods across multiple modes.

Snood 2: On Vacation, also called Snood 2: Snoods on Vacation, is a 2005 puzzle game from Gravity-i. Destination Software handled the US release for Game Boy Advance and Nintendo DS, while Cybiko put it out on mobile phones. Players clear patterns of colorful snoods by matching same-colored pieces, much like in Puzzle Bobble or Bust-a-Move. It follows the 1996 original Snood, which came to Game Boy Advance in 2001. Critics gave it mixed reviews, liking the many game modes but criticizing the visuals and lack of fresh ideas.

Quick Facts

Genre
Puzzle
Platform
  • Game Boy Advance
  • Nintendo DS
  • mobile phones
Publisher
Destination Software, Cybiko
Developer
Gravity-i Ltd
Modes
Single-player, Multiplayer

Facts from the source article.

Gameplay

Gameplay in Snood 2 requires players to connect chains of three or more snoods of a color together from a cannon, causing them to dissolve. The objective is to empty the snoods in the cannon before the snoods in the play area, which descend after each shot, cross a line at the bottom. Modes include a single-game Classic, a 5-level Journey, a ten-level World Tour, a 32-level Puzzle, and a progressively difficult Armageddon mode. Unlockable bonus modes include Snood Grab and Snood Ball, where players grapple hook or bounce snoods into position. The Game Boy Advance version supports multiplayer via the Game Link Cable.

Reception

Snood 2 received a mixed reception upon release. Levi Buchanan for IGN praised the mobile version for having significant depth and highlighting the different modes of play. Craig Harris of IGN was less positive about the Nintendo DS version, finding it extremely identical to Snood and critiquing its ridiculously ugly sprites and lazy execution of a port from the Game Boy Advance version due to not using touch controls. GameZone described the title as been-there done-that, praising the variety of game modes but faulting the simplicity, lack of originality, small display size, and repetitive music. Chrisian Thol of Planet Game Boy found the game not innovative enough and technically irrelevant, citing a lack of graphical improvements, identical presentation between versions, and boring, uninspired music. Sascha Dowidat of N-Zone found the DS version to have imprecise mechanics, insignificant graphics and music, and faulted the lack of touchscreen controls.

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