Kara-Tur
An East Asian-inspired continent on the world of Toril.
Kara-Tur is a continent on the fictional planet Toril, which is the setting of the Forgotten Realms Dungeons & Dragons campaign setting. It is one of several continents on Toril, alongside Faerûn, Zakhara, Maztica, Osse, Anchorome, and Katashaka. The continent is inspired by East Asian cultures and is part of the 1st edition version of the Oriental Adventures campaign setting.
Quick Facts
- Type
- Continent
- Located on
- Toril (planet)
- Part of
- Forgotten Realms campaign setting
- Inspired by
- East Asian cultures
Facts from the source article.
Publishing history
Kara-Tur was introduced as part of the Forgotten Realms campaign setting, which was originally created by Ed Greenwood and Jeff Grubb. The planet Toril was originally the name of Grubb's personal campaign world before being merged with Greenwood's Forgotten Realms. The name Abeir-Toril was adopted so that it would be the first entry in the alphabetical encyclopedia of terms in the original Forgotten Realms Boxed Set released in 1987. The setting underwent major changes during the 1989 Avatar trilogy, which detailed the Time of Troubles, when gods walked the earth and magic became unpredictable.
In the fourth edition of Dungeons & Dragons, a retcon revealed that the world was split in prehistory between the primordials (Abeir) and the gods (Toril). The Spellplague caused parts of the two worlds to switch places, displacing portions of Faerûn and the entire continent of Maztica. A subsequent event called The Sundering reverted many of these changes.
Fictional continents
Kara-Tur is one of the continents on Toril, alongside Faerûn, Zakhara, Maztica, Osse, Anchorome, and Katashaka. The continent is part of the supercontinent that includes the Roof of the World mountain range, known as Wu Pi Te Shao in Kara-Tur. This mountain range is the largest on Toril and separates Zakhara from the rest of the supercontinent. The range is inhabited by evil Yak-men. Kara-Tur is one of the areas of the planet inspired by non-Western real-world cultures, and has been criticized for perpetuating simplistic and harmful stereotypes. In July 2020, Wizards of the Coast added a sensitivity disclaimer to digitally sold products describing such regions, to acknowledge and distance themselves from problematic content.
Other features
It separates Zakhara from the rest of the supercontinent and is inhabited by evil Yak-men. The Yal-Tengri, also known as The Great Ice Sea, is Toril's equivalent of the Arctic Ocean, and is free of ice for the six summer months of the year. The Endless Ice Sea is the name of the western Faerûn part of it.
Reception and analysis
Kara-Tur is one of the few fantasy regions in Dungeons & Dragons based on non-European medieval cultures, a point noted by medievalist Amy S. Kaufman in 2010 alongside the Anauroch desert. She observed that the setting descriptions emphasize its separation from the "real" Middle Ages, implying that non-Western realms may currently lie beyond designers' creative scope. This region, along with other areas inspired by non-Western cultures like Chult, Maztica, and Zakhara, has faced criticism for reinforcing simplistic and harmful stereotypes.
In response, Wizards of the Coast added a sensitivity disclaimer to digital products featuring these regions in July 2020, acknowledging and distancing themselves from the problematic content. The broader world of Toril has been called a vast, high-fantasy, neo-medievalist world by Daniel T. Kline. Philip J. Clements described the Forgotten Realms as an unusually well-developed setting with great diversity among its fantasy races. Aidan-Paul Canavan compared Toril favorably to Greyhawk, finding it more illustrative and codified over time, and to Krynn, noting it is militarily more stable and thus better suited for adventure-based missions.
He also likened Toril to Robert E. Howard's Hyborian Age, as both are patchworks of kingdoms and lands that borrow directly from historical settings.
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Elsewhere in Forgotten Realms
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