Dungeon Magic: Sword of the Elements
A real-time first-person dungeon crawler with a rune-based magic system.
Dungeon Magic: Sword of the Elements is a real-time first-person RPG for the Nintendo Entertainment System, produced by Taito in 1989 and programmed by Natsume. Its gameplay resembles that of Dungeon Master and Eye of the Beholder.
Quick Facts
- Developer
- Natsume
- Publisher
- Natsume (JP); Taito (NA)
- Released
- November 10, 1989 (JP); July 1990 (NA)
- Genre
- Role-playing game, dungeon crawl
- Modes
- Single-player
- Platforms
- NES/Famicom
Facts from the source article.
Plot
Five hundred years ago, the Kingdom of Granville warred with Darces the Dark Overlord. The hero Magi, wielding six magical swords and impervious armor, defeated Darces and exiled him. Magi later died. Now, on a stormy night, Darces returns. An old prophecy speaks of elemental swords becoming one, and one becoming five again.
Gameplay
Players explore towns seeking work and dungeons to defeat monsters. They can apprentice in elemental magic: wind, fire, water, and earth. The castle lies north of Granville, the capital. The elder explains the task at the start. Food and water are purchased and consumed when resting at camps or inns. Levels are gained by visiting wise men in villages with the required experience points for a baptism. Players may choose to save after staying at an inn. The magic system combines runes from earth, water, wind, fire, and fairy magic. Each element has three unique runes, allowing 243 possible spells. Fairy magic reveals the world map and treasure locations; fire magic casts damaging firewalls; earth magic provides protective or curative spells. Rare spells let players walk underwater to find temples, teleport to the fairy world, or fly to clouds. There is no magic point system; some spells drain hit points instead.
More in First-person Party-based Dungeon Crawler Video Games
Spotted an error? Know more?
Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced
