Fighting Games Codexery

Astra Superstars

Airborne fighting game with conversation-based difficulty and Star Specials.

Astra Superstars

Astra Superstars (アストラスーパースターズ) is a 1998 arcade fighting game developed by Sunsoft and published by Tecmo, released only in Japan. It is Sunsoft's fourth fighting game, following Sugoi Hebereke (1994), Galaxy Fight: Universal Warriors (1995), and Waku Waku 7 (1996). Powered by the Sega Saturn-based ST-V (Sega Titan Video) arcade system, the game is notable for its airborne-based combat and unique conversation system that affects opponent difficulty.

Quick Facts

Title
Astra Superstars
Developer
Sunsoft
Publisher
Tecmo / Sunsoft (Saturn)
Director
Kiharu Yoshida / Mitsuharu Kitajima
Producer
Akito Takeuchi
Designer
Michio Okasaka / Mayson Dassy
Programmer
Michio Okasaka
Artist
Michio Okasaka / Mayson Dassy / Shigeyuki Asa / Maki Saitō / Ayako Mochizuki
Composer
Kazuo Nii / Atsushi Takada / Satoshi Asano
Released
1998
Platforms
Arcade, Sega Saturn
Genre
Fighting

Facts from the source article.

Lore & Background

The game features eleven characters, eight of whom are playable: Lettuce, Maron, Stella, Sakamoto, Rouge, Coco, Cupe, and Fooly. The three non-playable bosses are Satanvolte, Test-kun, and My Angel/My Devil (a single boss with two forms). In Story Mode, players select one of three sentences before each battle, influencing whether the opponent becomes harder (Heat Up), easier (Cool Down), or stays neutral. Correct judgments may lead to fighting the Angel, while any wrong choice summons the Devil.

Reader's Guide

Astra Superstars uses an 8-way joystick and six buttons, but its moves differ from typical six-button layouts. Heavy attacks send opponents flying across the screen, with possible pinball-like bouncing. Players can move briefly above or below the screen to dodge or chase. The Star Rank bars fill to enable one of two desperation moves per character called Star Specials. Unlike most fighting games, it has only small basic moves and large Star Specials, with no medium-sized specials. Guard breaks occur if the player constantly attacks a guarding opponent. Winning a round awards a letter: V (basic KO), S (Star Special KO), D (aggressive dizzy KO), or J (judge decision). The game was developed first for Sega Saturn and then ported to arcade, with the Saturn version including six exclusive modes and an updated soundtrack.

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