Fighting Games Codexery

The Amazing Spider-Man and Captain America in Dr. Doom's Revenge!

A 1989 fighting game featuring Spider-Man and Captain America.

The Amazing Spider-Man and Captain America in Dr. Doom's Revenge!

The Amazing Spider-Man and Captain America in Dr. Doom's Revenge! is a fighting game from 1989, developed by Software Creations (UK) and published by Paragon Software. It features Marvel's Spider-Man and Captain America taking on a lineup of supervillains commanded by Doctor Doom. Players control one hero per fight, switching between Spider-Man and Captain America after each battle.

The game includes a variety of Marvel villains, many of them lesser-known: Lobo, Grey Gargoyle, Machete, Boomerang, Oddball, Electro, Hobgoblin, Rhino, Batroc the Leaper, Zaran, and Rattan—a character created specifically for this game—with Doctor Doom as the final boss. The Hulk also appears as a boss, later revealed to be an illusion created by Mysterio. The manual provides biographies for each character in the style of the Official Handbook of the Marvel Universe, and this information also serves as copy protection.

In the story, Doctor Doom, after being defeated by Spider-Man, plots revenge. He recruits a criminal army, attacks Spider-Man, and Spider-Man enlists Captain America's help to confront Doom on a dangerous mission.

A comic book illustrating the events leading up to the game was included in the package, released by Marvel Comics.

Reception was mixed. *Computer Gaming World* praised the graphics but criticized the slow loading and gameplay, as well as the linear design and unresponsive controls. *Compute!* liked the PC version's graphics and sound card audio, but a reviewer who was a Marvel fan found the story less compelling than the comics. The magazine called the Commodore 64 version "a perfect example of a great idea that just doesn't cut it," noting the comics were more complex and interesting, and described the fights as "disappointing" despite "great" graphics. In 1996, *Computer Gaming World* ranked it the 27th-worst computer game ever released.

Quick Facts

Title
The Amazing Spider-Man and Captain America in Dr. Doom's Revenge!
Developer
Paragon Software
Publisher
EU · Empire Software/Medalist International · NA · Paragon Software Corporation
Designer
Mark E. Seremet
Programmer
Jim Boyd / Thomas J. Holmes / Andrew L. Miller / Mark E. Seremet
Artist
Thomas J. Holmes / Jim Boyd / Ann Gruss / Lynn Helfferich / Steve M. Suhy / Jane Yeager
Released
1989: C64, MS-DOS, Spectrum / 1990: Amiga, ST, CPC
Genre
Fighting
Modes
Single-player
Platforms
Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, ZX Spectrum

Facts from the source article.

Lore & Background

After his defeat by Spider-Man, Doctor Doom begins a nefarious revenge plot. Hiring several criminals to become his army, he tracks down and attacks Spider-Man. Spider-Man gets the help of Captain America and sets off to confront Doom, though their mission will be very perilous. The game featured an assortment of Marvel Comics supervillains, many of whom are relatively minor characters in the comic books: Lobo, Grey Gargoyle, Machete, Boomerang, Oddball, Electro, Hobgoblin, Rhino, Batroc the Leaper, Zaran, Rattan (who was created specifically for the game), and finally Doctor Doom himself. Among the bosses included is also the Hulk, later revealed to be an illusion by Mysterio.

Reader's Guide

The game is notable for its use of a comic book included only in the game package, which illustrated the plot leading up to Spider-Man and Captain America's mission to stop Dr. Doom. The game's manual provided biographies on each character in a style similar to the Official Handbook of the Marvel Universe, and information about each character was used as a form of copy protection. Reception was mixed: Computer Gaming World praised the graphics but noted the game loaded and played very slowly, was extremely linear, and had unresponsive controls. Compute! liked the PC version's graphics and sound card audio, but a reviewer who was a Marvel Comics fan stated the story was not as thought-provoking as the source material. The magazine described the Commodore 64 version as 'a perfect example of a great idea that just doesn't cut it ... the comics are more complex and thus more interesting', calling fights 'disappointing' despite the 'great' graphics. In 1996, Computer Gaming World declared it the 27th-worst computer game ever released.

Did You Know?

Alternating Heroes and a Linear Gauntlet

When Paragon Software shipped this 1989 fighting title, it offered a distinctive structural hook: the player never stays in one hero's boots for long. After each bout concludes, control passes from Spider-Man to Captain America or vice versa, so the two Marvel icons take turns shouldering the fight against Doom's growing army. This hand-off mechanic was meant to let both characters shine, yet critics found the overall experience felt rigidly one-directional. Computer Gaming World called the game extremely linear, and the same outlet noted that loading times were long and the controls felt unresponsive during actual combat. Compute!'s reviewer, while acknowledging the PC version's attractive visuals and the use of a sound card for audio, echoed the sense that the gameplay loop never quite lived up to the promise of two iconic heroes swapping the spotlight. The result was a title where the alternating-control concept, though creative on paper, was undermined by sluggish performance and a lack of branching paths.

A Roster Built from the Margins of Marvel

The enemy lineup in this title reads like a tour through the less-famous corners of the Marvel Universe. Alongside better-known figures such as Electro, Hobgoblin, Rhino, and Batroc the Leaper, the player faces a string of comparatively obscure antagonists including Eduardo Lobo, Grey Gargoyle, Machete, Boomerang, Oddball, and Zaran. One character, Rattan, was invented exclusively for this game and had no prior comic-book history. The roster also includes a surprise: the Hulk appears as a boss, only to be later unmasked as an illusion conjured by Mysterio, a clever narrative twist that adds a layer of misdirection to what is otherwise a straightforward gauntlet. The game's manual went a step further than typical instruction booklets, offering biographical entries on every villain in a tone modeled after the Official Handbook of the Marvel Universe. Unusually, these character profiles doubled as a form of copy protection, weaving narrative flavor directly into the technical anti-piracy scheme.

A Reputation That Kept Worsening

Critics at the time of the 1989 release offered a lukewarm assessment. Computer Gaming World praised the visual presentation but flagged the game's sluggish loading, its rigidly linear structure, and controls that felt unresponsive in the heat of combat. Compute!'s reviewer, who identified as a devoted Marvel Comics fan, appreciated the PC build's graphics and the use of a sound card for audio, yet felt the narrative fell well short of the complexity and depth found in the source comics. The magazine's take on the Commodore 64 port was particularly blunt, labeling it a perfect example of a great idea that just doesn't cut it and describing the actual fights as disappointing even while conceding the graphics were great. The title's standing only deteriorated with time. In 1996, Computer Gaming World published a retrospective list and placed Spider-Man/Captain America vs. Doctor Doom at the twenty-seventh spot on its ranking of the worst computer games ever released, cementing a legacy of disappointment that outlasted the original launch window by nearly a decade.

The Comic-Book Bundle and Doom's Revenge Plot

Paragon Software's 1989 package was more than just a disk and a manual. Marvel Comics produced a companion comic book that was sold exclusively inside the game's retail box, and its pages illustrated the narrative lead-up to Spider-Man and Captain America's mission to stop Doctor Doom. The in-game story itself is straightforward: after suffering a defeat at Spider-Man's hands, Doctor Doom hatches a revenge scheme, recruiting a cadre of criminals to serve as his personal army. He then tracks Spider-Man down and launches an attack, prompting the web-slinger to call in Captain America for backup before the duo sets out to confront Doom in what the manual describes as a very perilous mission. The game's manual reinforced this narrative framing by including character biographies styled after the Official Handbook of the Marvel Universe, giving each villain a brief backstory. These entries were not merely decorative; they were integrated into the game's copy-protection system, making the lore a functional part of the product's technical architecture.

Frequently Asked Questions

What is The Amazing Spider-Man and Captain America in Dr. Doom's Revenge!?

It is a 1989 beat-'em-up fighting game in which Marvel's Spider-Man and Captain America battle through a gauntlet of villains under Doctor Doom's command. The title was built by Software Creations in the United Kingdom and released by Paragon Software.

How does the hero-switching mechanic work in The Amazing Spider-Man and Captain America in Dr. Doom's Revenge!?

Players control one hero at a time and swap to the other character after each individual battle. Spider-Man and Captain America therefore alternate as the active fighter throughout the campaign rather than sharing the screen together.

Which villains appear in The Amazing Spider-Man and Captain America in Dr. Doom's Revenge!?

The roster mixes well-known names like Electro, Hobgoblin, Rhino, and Batroc the Leaper with lesser-known figures such as Grey Gargoyle, Machete, Boomerang, Oddball, and Zaran. The game also introduces Rattan, an original character created specifically for this title.

Who developed and published The Amazing Spider-Man and Captain America in Dr. Doom's Revenge!?

Software Creations, a UK-based studio, handled development, while Paragon Software took on publishing duties. The game shipped in 1989 during the peak of licensed comic-book video games.

Why is The Amazing Spider-Man and Captain America in Dr. Doom's Revenge! notable among Marvel fighting games?

It stands out for pairing two of Marvel's most iconic heroes in a single campaign and for assembling a roster that blends obscure and recognizable villains. Its alternating hero-control structure also set it apart from other late-'80s licensed brawlers that typically locked players into one character for the whole run.

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