Counter-Strike Codex

de_vertigo

A skyscraper map known for its awkward design and unpopularity in competitive play, first introduced in 2000.

Vertigo (de_vertigo) is a map added to the original Counter-Strike in a beta update in October 2000 (beta 6.5), added to Global Offensive in the November 8, 2012 'Arms Deal' update, and added to the competitive map pool in March 2019 (March 28, 2019), replacing the popular map Cache. The map is situated on the top of a skyscraper in an unnamed city.

Release Era
2000 (Original CS Beta 6.5) / 2012 (CS:GO Arms Deal Update)

Lore & Background

Vertigo has become relatively unpopular due to its awkward design. While the map was part of the Active Duty map pool, it was a popular choice for removal from Counter-Strike 2. On November 7, 2024, Vertigo was removed from the Active Duty map pool (in preparation for the 2025 BLAST Austin Major) and replaced by Train.

In Their Own Story

The wind howled around the skyscraper's steel frame as Agent K secured his position on the Helipad. Below, the city blurred into a haze of fog and neon lights. Through his scope, he watched the smoke drift across Mid Connector. The Terrorists were pushing up Long, their footsteps echoing against the glass. He held his breath, waiting for the flashbang to detonate before engaging.

Reader's Guide

de_vertigo functions as a symmetrical assault map defined by extreme verticality and three primary lanes. Terrorists spawn on the ground level, aiming to ascend via Long or Short towards Site A and B, while Counter-Terrorists defend from elevated positions above. The Mid lane offers direct access to both bomb sites but is heavily contested due to the narrow Connector ramp leading up. Control of the Helipad provides a crucial vantage point for spotting rotations across the complex glass architecture. Smoke grenades are essential for blocking vision lines through the transparent walls and catwalks. Fast-paced engagements often decide rounds before players reach the bomb sites, making utility usage critical for both sides in this high-altitude environment where every angle matters. Site A is typically accessed via the Ramp from Mid or Long, requiring precise coordination to secure the plant zone. Conversely, Site B relies on Short control and Catwalk pressure. The central staircase allows rapid CT rotations but leaves them vulnerable to mid pushes if not covered by flashbangs. This layout ensures constant tension as teams maneuver through the sky-high corridors of this modern skyscraper complex during every match.

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