Counter-Strike Codex

de_dust

The original desert bomb-defusal map, predecessor of Dust 2.

Dust (de_dust) is a bomb defusal map, and the predecessor to Dust 2. It appears in every game of the multiplayer Counter-Strike series except for Counter-Strike 2. The map is set in a Middle Eastern town around a palace, and features two bombsites: one in the Counter-Terrorist spawn and another one in an open area nearby.

Quick Facts

Mode
Bomb defusal
Original working name
cs_destiny
Setting
Middle Eastern town around a palace
Bombsites
2
Appears in
Every multiplayer Counter-Strike game except Counter-Strike 2
Successor
Dust 2

Facts from the source article.

Background

Dave Johnston found early screenshots of a desert map from Team Fortress 2: Brotherhood of Arms and wanted to recreate them; Jess Cliffe put him in contact with MacMan to recreate the textures. Originally called cs_destiny, the map's bomb sites were added and rearranged later, and during map testing the name was changed to de_dust. Valve completely revamped Dust for Counter-Strike: Source, mainly based on concept art by Kristen Perry and Ido Magal. In Global Offensive the location resembles a North African setting, with destroyed vehicles, damaged buildings and Humvees as signs of recent conflict.

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