Call of Duty: World at War – Final Fronts
A PlayStation 2 counterpart to World at War.
Call of Duty: World at War – Final Fronts, a first-person shooter for the PlayStation 2, arrived in November 2008. Rebellion Developments created this companion to the main World at War title, and Activision published it. It was the final Call of Duty game made for the PS2.
Quick Facts
- Developer
- Rebellion Developments
- Publisher
- Activision
- Series
- Call of Duty
- Composer
- Sean Murray (reused from the base game)
- Engine
- Asura
- Platforms
- PlayStation 2
- Released
- November 11, 2008 (NA)
- November 12, 2008 (AU)
- November 14, 2008 (EU)
- Genre
- First-person shooter
Facts from the source article.
Did You Know?
- The gameplay allows players to carry two guns at once, plus grenades.
- Missions include infantry, infiltration, sniper, large-scale assaults, night fighting, and tank assaults.
- Critics noted poor artificial intelligence, with friendly soldiers pushing the player out of cover into enemy fire.
Campaign
Unlike the main versions of Call of Duty: World at War, Final Fronts does not include any multiplayer. Instead, it offers a single-player campaign divided into 13 missions across three parts, all set near the end of World War II. One campaign places the player as a U.S. Marine in the Pacific, while the other two follow British and American soldiers in Europe. The Pacific storyline follows Private Joe Miller, Sergeant Roebuck, and Private Polonsky through battles on Guadalcanal, Betio, Saipan, and Okinawa. A key difference from other World at War versions is that Roebuck and Polonsky both survive the final fight on Okinawa. The European campaigns feature three protagonists: Private Tom Sharpe of the British 6th Airborne Division, Private Lucas Gibson of the U.S. 80th Infantry Division, and Gunnery Sergeant Alex McCall, who appears in a single tank mission. These missions involve relieving Bastogne, capturing Wesel during Operation Varsity, and seizing Adolf Hitler's birthplace in Braunau am Inn, Austria.
Development
Unlike the other console versions, Final Fronts was handled by a different studio—Rebellion Developments in Britain—rather than Treyarch. Because the PlayStation 2 had technical limits, the game ran on the Asura engine instead of the id Tech 3 engine used elsewhere. Several voice recordings, especially German ones, were reused from earlier Call of Duty titles. The character Sergeant Roebuck uses the same in-game model as Sergeant Mike Dixon from Call of Duty 3, but Kiefer Sutherland provides his voice, just as he does in World at War.
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