Ace Combat Codexery

Strangereal

The setting was created by Namco employees during development of Ace Combat 04: Shattered Skies and was expanded in Ace Combat 5: The Unsung War.[1] The alternate universe where most Ace Combat titles are set is called Strangereal.[1] In this setting, Earth has different continents, countries, and history compared to reality, but the rest of the galaxy is the same.[1]

Quick Facts

Other Names
Strangereal World
Type
Universe
Events
see § History

Facts from the infobox of Strangereal on the Ace Combat Wiki (wiki.gg, CC BY-SA 4.0).

Etymology

The name "Strangereal" was coined by members of the AC04 Project and originally referred to as the Strange Real World or Strange Real.[2]

Composition

Strangereal's Earth shares the same galaxy as the real Milky Way, and certain constellations are visible in both.[3] More than 50 countries exist on Strangereal, but many lack names.[3]

Trivia

Strangereal's Earth has appeared in outside material, including a map used in Battlefield 4 and a holographic map in Marvel Comics' Uncanny X-Men.[4] The planet is named Earth in dialogue and material from several Ace Combat games.[4]

References

  1. "Strangereal" (opening section) - Ace Combat Wiki on wiki.gg, revision 345426 acecombat.wiki.gg
  2. "Strangereal", section "Etymology" - Ace Combat Wiki on wiki.gg, revision 345426 acecombat.wiki.gg
  3. "Strangereal", section "Composition" - Ace Combat Wiki on wiki.gg, revision 345426 acecombat.wiki.gg
  4. "Strangereal", section "Trivia" - Ace Combat Wiki on wiki.gg, revision 345426 acecombat.wiki.gg

Text adapted from the Ace Combat Wiki on wiki.gg, CC BY-SA 4.0. Page: Strangereal (contributors). Codexery summarised the page: each numbered sentence above was checked against the wiki section it cites before publication, and this entry is shared under the same licence.

More in World & Airfields

Elsewhere in Ace Combat

Spotted an error? Know more?

Reader corrections go straight into our review queue. Suggest an edit · How this site is sourced

Comments

Loading…
Open in the interactive codex →