The Witcher Codexery

Philippa Eilhart

A master manipulator who commands the future from the shadows.

Philippa Eilhart is a sorceress whose political acumen often eclipses her mastery of magic itself. In The Witcher 2: Assassins of Kings, she appears as a central figure in a plot to establish a new magical ruling body known as the Conclave. Working alongside fellow sorceress Síle de Tansarville, she intends to use this gathering of royal leaders at Loc Muinne to seize power for themselves. Philippa's schemes involve entrancing Saskia, a dragon taking human form and rebel leader, using her as leverage during the summit. Her plans are eventually exposed either by Letho, who arrives with Nilfgaardian forces, or by Triss, if Geralt rescued her.

Lore & Background

Philippa Eilhart's influence in The Witcher 2 is defined by her role in the conspiracy at Loc Muinne. She and Síle de Tansarville orchestrate a meeting of mages and kings to create the Conclave, but their true goal is personal dominance over the Northern Kingdoms. Philippa entraps Saskia, who serves as a dragon under mind control, using this power dynamic as leverage during the summit. The plot unravels when Nilfgaardian forces arrive with Letho, who reveals the sorceresses' entire scheme to the gathered leaders, or, if Triss was rescued, when she reveals it instead. The spell over Saskia's mind can be broken only if Geralt rescued Philippa earlier.

Reader's Guide

Philippa Eilhart is a key antagonist in The Witcher 2: Assassins of Kings, specifically in Chapter 3 at Loc Muinne. She works with Síle de Tansarville to manipulate the Conclave and uses Saskia as a pawn. Players must navigate choices that affect her fate: if Geralt arrived with Iorveth, he must choose between rescuing Triss or Philippa (the only one who can break Saskia's spell). If he arrives with Roche, the choice is between saving Triss or Princess Anais. Later, when Síle attempts to escape via a sabotaged megascope, Geralt decides whether to rescue her or let her die. Finally, after defeating Saskia, players can kill her, spare her, or break the spell if Philippa was rescued earlier.

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